All posts for the day June 13th, 2011

Digital-Tutors : Beginner’s Guide to Mudbox | 1.75 GB
Required Software: Mudbox 2012 and up

Introducing the Beginner Guide to Mudbox a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. We will start off by covering some of the uses for Mudbox and take a tour of the interface. We will then explore sculpting and painting in Mudbox so you can learn how to begin creating your own Mudbox projects.
After that, you will learn to extract and export your geometry and maps. And to wrap up this course, we will look at how easy it is to work between Mudbox and other applications in your pipeline. This series of step-by-step videos was developed with artists new to Mudbox in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.

1. Introduction and project overview
2. Mudbox overview
3. Basics of the interface
4. Using a subdivision workflow
5. Sculpting basics
6. Painting basics
7. On-target display
8. Extracting and exporting
9. Posing models
10. Integrating Mudbox with other applications

Released: on June 1, 2011
Project Files: Included (815 MB)
Required Software: Mudbox 2012 and up





Ebook | Video tutorials | Project files | 1280 x 720 | 1 hr.58 min | 735.73 MB
Genre: Elearning
The Wow Factor is an eBook that teaches you how to create jaw dropping effects within the compositor! The lessons and tutorials taught inside, are a combined total of everything that I?ve learnt through his 7 years of using Blender.
This time round Andrew has produced an EBook in PDF format that covers various techniques of creating special effects in Blender 2.5’s using the Compositor.
The Ebook is organised in to a series of bite sized sections, each covering a different special effect, achieved using the Compositor.

Topics Covered Listing:
– Soft Glow
– Bright Glow
– Anamorphic Flare
– Bloom
– Lens Flare
– Glare Ghosting
– Reflecting Glare
– Glare Burnout
– Depth of Field
– Chromatic Aberration
– Vignetting
– Motion Blur
– Lens Distortion
– Dirty Lens
– Color Grading
– Image Sharpening

Each process is described in a step by step, numbered manner, with numerous screen shots showing the various stages of Compositing, showing the progressive results of the different Compositing Nodes. Each different topic is also assigned a completion time indicating how long it should take the reader to carry out the task. I am not sure of the point of timing each process, but some users may find it useful.

Most of the topics are covered with minimal reading involved, which to be honest when dealing with the Compositor is a good thing. The pictures within the EBook are very clear and Andrew takes enough time to explain most of the important node features used to achieve the particular effects he is after. I would have liked a more detailed description of some features used by certain nodes, but for the purposes of getting certain effects, they were described adequately.

For the amount of information and number of pages within the EBook, some could argue that the price is a little high and while it certainly isn’t a cheep EBook, it probably justifies the price. Because it covers Blender 2.5’s way of doing things (one of a very few that do) and covers special effects using Blender’s Node editor, so it is worth the price for people who want to get up and running with Blender 2.5’s Node Editor as quickly as possible and have a set of special effects technique available to them after having read the EBook. As an added bonus Andrew mentions that the book will be updated as things change in Blender 2.5’s Compositor up to year 2012, so looking at it from that point of view, the price is not quiet as high as it seems.

The Beginning and Intermediate Blender users will, I think, get the most benefit out of this material rather than an advanced Blender user, as it is likely that someone with extensive knowledge will already know the Compositor tricks to produce the demonstrated special effects.

Overall an excellent resource for special effects and Blender 2.5 Compositor functionality.

Just goes to show that there are some good things coming out of Australia, get this EBook, it’s more useful than Kylie Minogue!

Digital Tutors – Creature Texturing in MARI

Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace.
From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application.

1. Introduction and project overview
2. Setting up the project
3. Setting up the workspace
4. Blocking in a base texture
5. Painting the upper torso
6. Painting the abdominal area
7. Painting the large chest piece
8. Painting the chest plates using images
9. Using channel masks to add detail
10. Painting the shoulder plates
11. Adding texture to the legs
12. Painting a texture for the upper leg plates
13. Texturing the lower legs and knees
14. Adding texture to the ankle plates and toes
15. Adding texture to the hands
16. Painting the fingers
17. Painting the back muscles
18. Painting the spine texture
19. Adding texture to the neck piece and arm base
20. Painting the face
21. Adding finer detail to the face
22. Painting the upper head shell
23. Painting the side head shell
24. Creating a texture for the mouth tentacles
25. Painting the remaining pieces
26. Adjusting patches using filters

Released: on May 2, 2011
Project Files: Included (433 MB)
Required Software: MARI 1.2 and up
Video Format: FLV
Video: VP6 1280×720 16:9 15fps ~ 700kbps
Audio: MPEG Audio Layer 3 44100Hz mono 1 channel 96Kbps




Luxion Keyshot Pro v2.3.2 Win/Mac 32Bit/64Bit

Communicating early concepts. Trying to make design decisions. Creating marketing and sales images. No matter what you are trying to do, KeyShot breaks down the complexity barriers of creating photographic images from 3D models. Faster, easier, and more amazing than ever before. In realtime. KeyShot is easy, it doesn’t require any specialized expertise. KeyShot has 6 main buttons rather than hundreds of parameters, options, sliders, and adjustments found in traditional rendering programs. It is the perfect tool for anyone who is or wants to get involved with 3D data: industrial designers, mechanical engineers, marketing professionals, photographers, CG experts – you name it. The only limit is your creativity.

KeyShot is FAST
Rather than playing with many parameters and waiting for the result, KeyShot allows you see results at the same time you make changes. Using all of your computers processor power, KeyShot delivers stunning images of your 3D data. The more processors you have, the faster KeyShot gets! And no matter whether you are on a PC or Mac, you never need a special graphics card, nor any dedicated drivers. It just works.

KeyShot is AMAZING
KeyShot features the only rendering engine that is certified by the CIE (International Commission on Illumination). Using scientifically accurate materials and real world lighting, KeyShot delivers the most accurate images in a matter of seconds. And when you combine a 3D scene with a photograph, you can create even more amazing results that you may have never thought of before.

How it works

Step 1: Import your 3D model
Use your BIP files, Alias WIRE, Rhinoceros, SketchUp, SolidWorks (PC only), SolidEdge (PC only), Pro/ENGINEER, IGES, STEP, OBJ, 3ds, Collada, and FBX data directly.

Step 2: Paint your model
Use any of the scientifically accurate materials from the material library by simply copying and pasting them onto the model. You will instantly see what your design will look like, with the given material, color, and finish, under the current lighting conditions.

Step 3: Choose your lighting
Simply select an environment image (HDRI). As soon as you change the lighting environment you will notice the effect the real world lighting captured in those environments has on materials, colors and finishes.

Step 4: Adjust your camera
Change angle, distance, twist, focal length – just like a real camera.

Step 5: Adjust your background
Interactively cycle through colors, choose from pre loaded photos, or set your own images as the background for your shot.

Step 6: Enjoy the perfect picture
It is all happening in realtime – in front of your eyes.
You are done!

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