All posts for the day June 22nd, 2011


In this part of the video, you will be introduced to the 3 different projects that you?ll be producing and what assets were used within the training, particularly the car model and the HDRI + Backplates pack. There will be a brief description of how to install scripts, the Gamma 2.2 workflow and how to map useful commands to hot keys in order to speed up your work.

Mesh Considerations
Modo can import several file formats. Choosing the right one, considering the situation, is very important to get you the right results. The three file formats that will be discussed are OBJ, FBX and Collada. Each one operates differently depending on the situations and will be tested with our geometry. Sometimes, moving data through different packages might generate unclean geometry, requiring minor fixing would be necessary for getting good results. Since the imported model is very detailed, having some degree of complexity, proper organization is paramount for the rigging process. You?ll learn how to rig this model using the new Schematic View in order to better pose your model.

Studio 01 Setup, Clay Rendering
A studio environment is very fast to setup in Modo. You?ll learn how to achieve this quickly to correctly visualize your model with a simple light rig. you will also go through creating material presets for later reuse and how to render several types of clay shots to showcase the model geometry through the help of a simple composite in After Effects.

Studio 02 Setup, Photo-realistic Rendering

In this chapter, you?ll learn how to take advantage of the Render Tree to modify the previous environment, maintaining its essence and updating the light rig. You will go through creating new material presets for later reuse and to properly use reflectors to illuminate and enhance the look of your model. (Very similar to a live photography set) Many Render Outputs will be later compositing in After Effects.
Using HDRI and Back-plates?In this chapter you?ll learn how to integrate your model with a photo backplate, using an HDR image for lighting and nice reflections to help achieve this effect. You will need several Render Outputs to enhance in the final After Effects Compositing stage.


Thanks to the Supplier

This course, taught by Matt Leonard, is going to be slightly different from our other Maya offerings because we?re going to be working alongside a new and very exciting project called ?Moving Day?. This short film is being directed by award wining director Jason Wingrove. ?Moving Day? tells the story of a young girl and her fight against the fairies who inhabit the garden of her new home. Our short film is literally being produced throughout the term and we?ll have first hand experience of working in post during a live project.

Class 1:
In our first class we look at the Moving Day storyboards, Script and Animatic. We then go on to look at our Maya multipass render setup and how we’ll be compositing that inside of Nuke. We also cover render time predictions and other pre-production issues.

Class 2:
In our second class we begin by looking at reference material gathered over the week. We then go on to look at some basic fairy wings built in Maya with the aim of producing some reference animation. The second half of the class is centered on building a UV pass in Maya and using it in conjunction with the STMap tool in Nuke.

Class 3:
In our third class we look at some shots from on-set and begin modeling the wings.

Class 4:
Class 4 begins a two week test for Moving Day. This week we will be modeling, rigging and animation our fairy wings using the green screen plate as a reference guide along with PFTrack data.

Class 5:
Class 5 continues on in our Moving Day test. This week we add textures to our wings, light the scene based on the background plate, setup the render passes and finally the other render settings. We then move into Nuke for the second half of the class to composite the CG into the background plate, pull a key on the green screen fairy element and add reflections.

Class 6:
In this class we look at creating a dynamically driven ragdoll which can be animated via dynamics instead of keyframing.

Class 7:
Guest prof Yannick Meillier covers matchmoving the farie shots.

Class 8:
In this class we look at Maya custom project settings, new wing setup, animation, shaders and render layers, Nuke compositing, particle Instancing and particle Sprites.

Class 10:
This class is Part 2 of a 2 part series looking at compositing for Moving Day. In this class we look at multipass compositing and making a custom edge blur tool.

http://www.url-dead/file/1285416154/MYA301 – Maya in Production Moving Day.part01.rar
http://www.url-dead/file/1285395964/MYA301 – Maya in Production Moving Day.part02.rar
http://www.url-dead/file/1285422454/MYA301 – Maya in Production Moving Day.part03.rar
http://www.url-dead/file/1285396354/MYA301 – Maya in Production Moving Day.part04.rar
http://www.url-dead/file/1285411344/MYA301 – Maya in Production Moving Day.part05.rar
http://www.url-dead/file/1285406504/MYA301 – Maya in Production Moving Day.part06.rar – Maya in Production Moving Day.part01.rar – Maya in Production Moving Day.part02.rar – Maya in Production Moving Day.part03.rar – Maya in Production Moving Day.part04.rar – Maya in Production Moving Day.part05.rar – Maya in Production Moving Day.part06.rar

Thanks to the Supplier