CG Persia

  • Blog
  • Forum
    • Latest Threads
  • Torrents
    • Latest Uploads
  • Applications
    • Autodesk
      • 3dsMax
      • Maya
      • Softimage
      • Autocad
      • Mudbox
      • Sketchbook
      • Motionbuilder
      • Solidworks
      • Revit
    • Adobe
      • Photoshop
      • After-Effects
      • Premiere
      • illustrator
    • The Foundry
      • Modo
      • Mari
      • Nuke
      • Colorway
    • Eyeon
      • VUE
      • Fusion
      • LumenRT
    • Nextlimit
      • Maxwell Render
      • Realflow
    • Plugins
      • V-Ray
      • Arnold
      • Mental-ray
      • Allegorithmic
      • Cebas
    • Cinema 4d
    • Blender
    • Houdini
    • Lightwave
    • Sketchup
    • Keyshot
    • Lumion
    • Unity3D
    • Unreal Engine
    • XSI
    • Rhino
    • Zbrush
  • Tutorials
    • Pluralsight
      • Digital-Tutors
    • Lynda
    • Linkedin
    • cmiVFX
    • FXPHD
    • Gnomon
    • Gumroad
    • Udemy
    • CGSociety
    • 3DMotive
    • CreativeLive
    • CGCookie
    • 3DBuzz
    • InfiniteSkills
    • Skillfeed
    • Skillshare
    • Tutsplus
    • VTC
  • Textures
  • 3D Models
  • Archives
  • DMCA
  • About
    • Privacy Policy
    • IRC

Digital-Tutors – Creating Game Weapons in Softimage and ZBrush

Posted by unowen on 2013/10/07
Posted in: Downloads, Learning, Tutorials, Videos. Tagged: Digital-Tutors, Marmoset, SOFTIMAGE, Training, Video Learning, Zbrush.

Poster

Intermediate | 1h 37m | 1.15 GB | Project Files 309 MB | Software used: ZBrush 4R6, Softimage 2014, Marmoset Toolbag

In this series of tutorials, we are going to go through the process of building and detailing a home-made zombie weapon using Softimage and ZBrush.
When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use.
We’ll begin by building the base geometry for our weapon in Softimage. Once the base geometry is modeled, we will detail and paint the improvised weapon in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail before view our game weapon in Marmoset Toolbag.
When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and ZBrush and creating usable assets from them.

Home:
http://digitaltutors.com/11/training.php?pid=1282

Download:
http://uploaded.net/f/axskwg
div
http://rapidgator.net/folder/2073378/Dt_Cr_Game_Weapons_Si_ZB.html
div

Posts navigation

← Digital Tutors – Quick Start to Rigging in 3ds Max: Volume 3
Digital-Tutors – Getting Started with Particles in NUKEX →
  • Search

  • RSS Feed

    CGPersia Official Telegram Channel

    CGPersia IRC Chat

  • Categories

    • Downloads (27,965)
      • CG Releases (25,790)
        • 2D (17,740)
          • Textures (583)
        • 3D (4,766)
          • 3D Models (1,673)
        • Softwares (9,850)
          • Linux (626)
          • Mac (1,982)
          • Plugins (3,911)
          • Windows (8,177)
      • Collection (538)
      • Learning (15,590)
        • Ebooks (277)
        • Tutorials (15,313)
          • Videos (13,254)
      • Miscellaneous (225)
      • Torrent (1,013)
  • Recent Posts

    • CGAxis – Physical 9 Complete
    • Motion Design School – Blender RockStar
    • Udemy – Unity 2D: Creative Game Development for Beginners
    • Compositing Academy – Nuke Compositing Career Starter Bundle
    • Udemy – Hard-Surface modeling in Blender
    • ArtStation – Ultimate Gun and Weapon Smart Materials for Substance 3D Painter
    • Learn Squared – Painting Historical Fiction
    • Underpaint Academy – Successful Character Design with Leslie Tran
    • Udemy – The Making of Hellboy: Part 1_Modeling
    • SideFX Houdini INDIE 20.5.593 Win x64
    • Udemy – After Effects 2025: Complete Motion Graphics & VFX Course
    • Plasticity – Car 3D Modeling Course
    • Udemy – Build A Modular Weapon Firing System In Unreal Engine 5
    • Adobe Lightroom 8.3.1 Win x64
    • Udemy – KATANA | Mastering LookDev & Lighting for the VFX industry
  • October 2013
    M T W T F S S
     123456
    78910111213
    14151617181920
    21222324252627
    28293031  
    « Sep   Nov »
  • Tag Cloud

    3d modeling 3ds Max Adobe Adobe After Effects Adobe Photoshop Adobe Premiere Pro After Effects Animation Arnold Artstation Autodesk Blender Cinema 4D Digital-Tutors digital editing digital painting Digital Sculpting eLearning Evermotion FBX Game Development Gnomon Graphic Arts Gumroad Houdini Lightroom lynda Maya Mirrors Modeling Nuke Photoshop Plugins Pluralsight Skillshare Substance Painter Training Udemy Unity Unreal Engine Unreal Engine 4 Video editing Video Learning Vray Zbrush
  • RSS CG Channel News

    • WARNING: Be sure to scan all the downloaded files with your Antivirus and if there is an executable or installer file, make sure to have your antivirus active and open in the background while installing or running the app. Some of the materials posted here are downloaded from CGPeers, So they could potentially have something injected in them.
    • We always ask bloggers to scan all the files before publishing the posts, but sometimes it's hard to detect all these things, so if you found anything suspicious (Not false positive, Generic, Patcher, Riskware and Heuristic results, most patches could get false flags like that by some Antivirus companies.) be sure to post comments with the file name and a VirusTotal report result link or the file MD5 Hash (higher than 30% overall positive result). Thank you.

    • CAUTION:
      We do NOT sell invites here or anywhere else. Any seller claiming to have the rights to sell invites is LYING.
      Do not attempt to buy invites or accounts from any site, marketplace, social media, etc. You’ll likely get banned at some point so don't risk it!

  • Donation