Lynda.com – Photoshop CC One-on-One: Mastery
Archives
All posts for the month October, 2013
Digital-Tutors – Creating HDRI Environments for 3D Lighting in Photoshop and Maya
Duartion 2h 27m Level Advanced Project Files Included 15FPS MP4 1.45GB
Lynda – Up and Running with Particle Flow in 3ds Max with Brian Bradley
Lynda – Retouching Bridal Portraits with Photoshop with Chris Orwig
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Lynda – Modo 701 Essential Training with Ellery Connell
Lynda – Illustrator CC One-on-One: Mastery with Deke McClelland
Duration 3h 3m Level Intermediate Project Files Included 15FPS MP4 1.18GB
In this series of Unity tutorials, we will learn how to create a multi-phase boss battle for a first
person shooter. We will start out by learning how to set up our animated game boss for use with
Mecanim in Unity.
We’ll learn how to properly import our boss’s model, rig and animations. From there, we’ll begin
assembling the colliders needed to take and receive damage from the player. Then we’ll jump into
bringing our boss to life with scripting.
We’ll begin scripting the boss detection system that will be based on sight. Then we’ll begin
scripting the?different states of the boss. Once we have the major framework of the boss’s behavior,
we’ll begin tightening up the overall functionality by testing for any noticeable gaps in our logic.
Then we’ll wrap up the training by creating the boss health script that will bring the boss battle to
an end.
Rapidgator
http://rg.to/file/aa257b2f87a32646196c75da6814e14a/DTMultiBossBattleUnity.part1.rar.html
http://rg.to/file/701ff4ae3adfe92ffce9d2e7530348d0/DTMultiBossBattleUnity.part2.rar.html
http://rg.to/file/0ca8925b6ff4d8d8f660968db45f9e5b/DTMultiBossBattleUnity.part3.rar.html
http://rg.to/file/0383da0d2906c712b6fd3c60088c02b1/DTMultiBossBattleUnity.part4.rar.html
http://rg.to/file/7eb3b4b388119eb1ef25b2b9c284b083/DTMultiBossBattleUnity.part5.rar.html
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Lynda.com – Animating for Unity 3D in 3ds Max
Duration 2h 24m Level Intermediate Project Files Included 15FPS MP4 535MB
Welcome to the Artist’s Guide to MEL. We’ll start by learning how to run applications right from Maya and then learn how to use Shelves and Marking Menus to our advantage.
Afterwards, we’ll learn how to code our how expressions and channel connections, along with learning how Script Nodes works, to make our assets user-friendly. And, to finish up, we’ll learn how to create a tool that can save poses and bookmarks objects.
By the end of this tutorial, you’ll have the skill set to build tools with MEL that can help you and your team save time.
Rapidgator
http://rg.to/file/cd07934d86f7d948d72120f4b88bd776/DTArtGuiMELMaya.part1.rar.html
http://rg.to/file/d604e19a6aa48ac25fa37ca5fa81762d/DTArtGuiMELMaya.part2.rar.html
http://rg.to/file/b308273ac53e5cda627c0b2af16ad753/DTArtGuiMELMaya.part3.rar.html
Filefactory
http://www.filefactory.com/file/3ehvkvln62ej/DTArtGuiMELMaya.part1.rar
http://www.filefactory.com/file/3xy59iv6gq7d/DTArtGuiMELMaya.part2.rar
http://www.filefactory.com/file/7jtik54dk6gj/DTArtGuiMELMaya.part3.rar
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