Duration 1h 39m Level Intermediate Project Files Included 15FPS MP4 1.04gb
MODO is a great all-around 3D application, offering tools over a wide range of disciplines. One of
those disciplines is texture painting and MODO has a robust set of texture tools to enable us to
finish the look of our models right inside the application, making for a smooth, efficient, and
flexible workflow.
In this MODO tutorial we’ll use a simple creature model from the sculpting course to learn the
basics of painting textures in MODO. We’ll talk about setting up materials and working with basic
channels. We’ll learn to create new textures and use MODO’s painting tools to create a custom
look. We’ll learn to use detail from photographs with Image Ink and learn to blend multiple
texture layers together in the Shader Tree to get the effect we want. We’ll also learn to add
procedural layers for different effects and learn to bake all of our different texture maps down
into single efficient images.
Throughout the tutorial we’ll cover some of the most common painting tools, brush tips and nozzle
settings that will allow us to detail our creature very quickly. In the end, you’ll have the
knowledge you need to begin painting your own models in MODO.
Rapidgator
http://rg.to/file/96fd3106161e1e16c65dcabce261c1f7/DTGetStTexMODO.part1.rar.html
http://rg.to/file/7bd49eb897de4f74d10775f75f998163/DTGetStTexMODO.part2.rar.html
http://rg.to/file/ff914a67d47d669aee9de9f45a699c10/DTGetStTexMODO.part3.rar.html
http://rg.to/file/ea9f46397302f6e7c7ec34cc73b47c2e/DTGetStTexMODO.part4.rar.html
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