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All posts for the day December 10th, 2013

Duration 1h 44m Level Beginner Project Files Included?

In this series of tutorials, we will go through the process of painting textures for our models in
ZBrush. ZBrush is a great tool for painting textures for our sculpted models but it works a little
bit differently from other applications.

We’ll start the tutorial by talking about the basics of polypainting and how it differs from a map- based workflow. We’ll then use a cool creature sculpt as our project as we go through the process of texture painting. We’ll explore different strokes and brush settings to achieve different effects. We’ll learn to use layers to blend multiple polypaint passes together. We’ll use custom alphas to create detail and the noise function will allow us to add high-frequency detail quickly. We’ll also learn about UVs and using masking to darken cavities in our mesh. Finally, we’ll learn to create texture maps from our polypainted model and transfer those to other applications.As we go, feel free to have some fun with the color palette and really make the character your own. Once you’re done, you’ll have the knowledge you need to paint textures for your own models in ZBrush.

Rapidgator

http://rg.to/file/668133527377d9193dba55071e753a21/DTTexPZB.part1.rar.html
http://rg.to/file/921b216a20c8e980174b1d36323c58bc/DTTexPZB.part2.rar.html
http://rg.to/file/8644a82b03d3976c7aa640ce1bb18b27/DTTexPZB.part3.rar.html
http://rg.to/file/b9a585bab0b9bb149afc48cb5097dcb9/DTTexPZB.part5.rar.html
http://rg.to/file/71b77340598a976203052ede1f8f22fc/DTTexPZB.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/6DA480E0CC74D47
http://www.nitroflare.com/view/169FD73EA4A111B
http://www.nitroflare.com/view/072DE484A7683B5
http://www.nitroflare.com/view/981FA4237806283
http://www.nitroflare.com/view/CA29C7ED7352906

Duration 4h 59m Level Beginner Project Files Included

Throughout the following lessons you will be guided through the basic tools and interface of Rhino. We will cover simple 2D CAD including curves and basic shapes as well as how to edit and trim them in order to make simple drawings.Lessons will progress to building 3D geometry with simple to intermediate techniques. Using a basic lamp design project we will cover all the techniques necessary to produce non-organic models for product design as well as covering Rhinos menus and editing tools.By the end of the tutorial you should be able to create simple 2D and 3D objects using most of Rhino’s modeling techniques and have a reasonable understanding of how to take on similar projects.

Rapidgator

http://rg.to/file/8cb271769b197ac3628d13ecf932eca6/DTGetStModRhino.part5.rar.html
http://rg.to/file/0e23a9222bf2a0584dc36b11c7509afb/DTGetStModRhino.part1.rar.html
http://rg.to/file/5a25638422027ae53eefae88ad0bc5c1/DTGetStModRhino.part2.rar.html
http://rg.to/file/d7acf2c8672208d19b47ad3554a66068/DTGetStModRhino.part3.rar.html
http://rg.to/file/a84ff85745bc8afff0576e4c135a1e10/DTGetStModRhino.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/9E4754D53B855BB
http://www.nitroflare.com/view/9FFDF35B3EEC4C2
http://www.nitroflare.com/view/5D1BA84F381850B
http://www.nitroflare.com/view/6D456F9F2DF45D5
http://www.nitroflare.com/view/CBFD0D37E33A51D

Duration 3h 28m Level Intermediate Project Files Included

In this tutorial we’ll learn how we can take a modeled character and prepare it for animation.

We’ll begin this process by using MODO’s skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we’ll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we’ve constructed our skeleton we’ll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.

Following this we’ll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.

After watching this tutorial you’ll be ready to begin rigging your own characters with more confidence while having a lot of fun.

Rapidgator

http://rg.to/file/386e97063e287a29020c47a82ade97ff/DTRigYFCharMODO.part1.rar.html
http://rg.to/file/4d598e3409080abd641009dbc028b014/DTRigYFCharMODO.part2.rar.html
http://rg.to/file/018832e0c8f5a54bf9c95891a798c06d/DTRigYFCharMODO.part3.rar.html
http://rg.to/file/bcba4471dcb8b57b0e5176c048af0985/DTRigYFCharMODO.part5.rar.html
http://rg.to/file/babd8172c31a1a842ce1e35ee0f2581f/DTRigYFCharMODO.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/9A1D6FA05E902FB
http://www.nitroflare.com/view/81A0B6BCBD9AEEA
http://www.nitroflare.com/view/E30A5A6DF451394
http://www.nitroflare.com/view/CDF63454849CE80
http://www.nitroflare.com/view/CB723BD565CF2B2

Duration 4h 11m ?Level Advanced Project Files Included

In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE.We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D’s MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE.Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render.By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable.

Rapidgator

http://rg.to/file/88747d652d9d4a304e501ecc83c97455/DT3DAFacMC4DNUKE.part1.rar.html
http://rg.to/file/6eec5e4668fe799aac239512457cd391/DT3DAFacMC4DNUKE.part6.rar.html
http://rg.to/file/49db9d1dd90da451390719518be9a655/DT3DAFacMC4DNUKE.part2.rar.html
http://rg.to/file/1022d6b95ff0812e95c0a55ee19d6c52/DT3DAFacMC4DNUKE.part3.rar.html
http://rg.to/file/5e6459df74aff9b3c3969ac7809aba5d/DT3DAFacMC4DNUKE.part4.rar.html
http://rg.to/file/cebc5adaa620f4f81f3a2105c233c785/DT3DAFacMC4DNUKE.part5.rar.html

Nitroflare

http://www.nitroflare.com/view/50138F03AE5DE57
http://www.nitroflare.com/view/BD0363E549E35FB
http://www.nitroflare.com/view/FE728957EF15D8D
http://www.nitroflare.com/view/C4FC038E81A6518
http://www.nitroflare.com/view/BB1160816A9ADD7
http://www.nitroflare.com/view/A08DD510A6E6D19