Duration 53m 40s Level Intermediate Project Files Included?
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All posts for the day January 30th, 2014
Duration 5h 41m ?Level Advanced Project Files Included?
This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place.
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As a follow up to the Topiary Exercise from last week this is a short course explaining my process for creating a detailed rhinoceros topiary like the one below.
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In this series of tutorials we will learn how to get started rotoscoping in After Effects. We start out by learning how to draw and edit masks followed by how you can use these masks to create rotoscopes for more complex shapes.
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Eat3D – ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya
Working with Substance Designer in Unity Part 1
In this two part video tutorial we will take a look at using Allegorithmic Substance Designer 3.1 to create modular texture for a game prop.
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OCULA is a unique collection of plug-in tools for NUKE that solve common problems with stereoscopic imagery boost productivity in post production and ultimately help deliver a more rewarding stereoscopic viewing experience.
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Get tried and true techniques for creating styling animating and rendering hair with nHair in Autodesk Maya.
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