Visual Effects

All posts tagged Visual Effects

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The Gnomon Workshop: Introduction to Sculpting Fluid Dynamics with RealFlow

Wayne England presents an introduction to the creation of digital fluid dynamics using Real Flow, that includes a systematic breakdown of methods used to generate photo-realistic fluid dynamic effects. The viewer takes a step-by-step look at the fundamental procedures and parameters within Real Flow that together establish an essential, practical, working knowledge of the program. This includes a thorough overview of features important in establishing a production-ready workflow, such as questions of scale, particle meshing, Real Flow Node control via the command line, the data exchange pipeline to other 3D packages and many other practical and creative methodologies. Within the context of the tutorial projects, digital fluids with highly realistic characteristics are developed. The material covered in this DVD is intended for both students and professionals who wish to strengthen their practical understanding of the huge range of aesthetic possibilities in Real Flow.

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Summary
Animating physical-based simulations such as particle clouds is somewhat of a Catch-22; exercising too much control makes the simulation look fake, but not enough control prevents you from getting the job done efficiently. Striking the perfect balance between control and randomness in your simulations is essential to creating realistic motion for dust, fire or water. Continue Reading

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There is often far more going on in any given frame of a contemporary movie or commercial than meets the eye. In Digital Compositing in Depth, the techniques of both visible and invisible effects are explored and explained.

Obvious visual effects are pervasive in today’s broadcast media; less obvious effects like color correction, image stabilization, object removal, and virtual backgrounds are more common than most observers might guess. Continue Reading

Gnomon – Blur Studio, The Making of Warhammer Online

Blur Studio shares details of the production process behind the Warhammer Online:
Age of Reckoning cinematic trailer.

Blur Studio, The Making of Warhammer Online: Age of Reckoning Trailer

Filmed December 4th, 2008 at the Gnomon School of Visual Effects

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Maya Dynamics – Outer Space Environments

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya’s Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.

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Do you want a REAL particle system and more? Here we are mates:

Flow modeling made easy Welcome to Flow Science, a leading provider of computational fluid dynamics (CFD) solutions. Flow Science’s flagship software, FLOW-3D, provides a powerful tool for complex fluid modeling problems. FLOW-3D enables highly accurate simulations of free-surface flows using TruVOF, the original and true form of the Volume-of-Fluid technique. Continue Reading