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All posts for the day February 24th, 2011

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Title: Eat3D: ZBrush Hard Surface Techniques
Released: Feb 23rd 2011
Apps Used: Zbrush, 3ds Max, Photoshop
Duration: Approx 7 1/2 Hours
Instructor: Mike Jensen
Filesize: About 1.3GB
Project Files: Included are the ZBrush files, stamps, and alphas as shown in the DVD[/CENTER]

[U]About:[/U]
In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.

This DVD is perfect for those who want to learn how to create hard surface characters inside ZBrush.

[U]About the Instructor:[/U]
Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the book “Zen of ZBrush” and the e-book “ZBrush Techniques”. Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.

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Today we bring you day 4 of Chris Tate?s ?Civil War Cannon? series, available exclusively to our Premium subscribers. In today?s post Chris continues working towards the completion of the model by adding many of the smaller elements that detail the Cannon?s main section. Let?s continue!

In this tutorial we will be going through the entire process of creating a detailed, high resolution Civil War Cannon using 3D Studio Max, xNormal and Photoshop. The entire pipeline is covered in detail, starting with the creation of the model and then moving onto Uvmapping and texturing.

Throughout the project, we?ll utilize a wide range of tools and techniques, including basic poly modeling and spline work, to more advanced subdivision modeling. We?ll also make use of many of 3ds Max?s modifiers and uvmapping tools. We?ll then move over to xNormal to bake out an Ambient Occlusion Map and then into Photoshop to create our Diffuse, Bump and Specular maps. Lighting the scene, shader creation and completing a final render are also covered in detail.

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Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here?s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

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BonyFace 2.0 Complete is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility.
BonyFace is a 3dsmax Script (max 2008 and up) developed between us fxlda and script attack to drive custom 3D Meshes with a rig based on a Bones System to simulate how real muscles behave in a real face. Continue Reading