Archives

All posts for the day February 25th, 2011

img
[160MB] [Hotfile + Fileserve]

“At Weta Workshop we are often asked to help create a fantastical and original world that still has the cultural and historical believability of our own. In this workshop I will be sharing how many of the principles and techniques we employ as world designers can be applied to figurative illustration to give greater depth, detail and meaning to your work. This workshop will cover my conceptual and technical process behind an illustration produced for Coilhouse Magazine, Sherlock Holmes vs The White Fox Woman – a brief History of Chinese Pulp (2010).”

Continue Reading

img
[200MB] [Hotfile + Fileserve]

This course covering the design and construction of digital characters will focus on motion; primarily skeletal animation and surface deformation. Rick Grandy will discuss the biomechanics of real animals, taking the knowledge learned from nature and using it to help create creatures that move in a believable way. He’ll also discuss when to break the rules, and how to improve the performance of your characters.

Continue Reading

img
[300MB] [Hotfile + Fileserve]

Award-winning independent director Greg Jonkajtys shares his experience designing and executing the visual effects for his new live-action short film The 3rd Letter. Topics will include storyboards and animatics, shooting with the Canon 5D Mark II DSLR camera, blending computer generated effects with real props, and extending live-action sets with CG.

Continue Reading

img
[470MB] [Hotfile + Fileserve]

This class will demonstrate a technique that will encourage the artist to pursue three-hour figure gesture paintings in 3D. These 3D gesture paintings allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D. While a photograph is used for the purposes of this class, all techniques are perfectly applicable to working in front of a live model.

Continue Reading

img
[440MB] [Hotfile + Fileserve]

In this class, David Meng shares his thoughts on how he includes personality and expression in a character bust, striving to avoid anything innocuous or generic but still keeping subtlety in the sculpture. The practical aspects of working with plastaline and armatures will be addressed, as well as the subjective aspect of creative influences and the challenges involved in creating something that will entertain and surprise viewers.