Head Sculpting and Texturing ZBrush Techniques DVD-2
| HF | 1 DVDs |6.950 GB |
Chapters: Disk Two
1. Refining the Horn
2. Reestablishing Symmetry with Resym/Smart Resym
3. Adding Symmetry
4. Creating UVs and Using the BumpMaterial
5. Bumptools Overview / Creating Custom Alphas
6. Painting the Bump Map, Part One
7. Painting the Bump Map, Part Two
8. Specular Map
9. Color Map
10. Exporting Displacements and Geometry
11. Refining and Preparing Textures in Photoshop
12. Bringing it All Together in Maya
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