All posts for the day February 13th, 2011


Digital-tutors : Texture Painting with Maya and Photoshop
Video Training | HF-FS-Fs | 1.19Gb

Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training.

Popular highlights include:

Texturing Workflow Overview

Painting Texture Guides in Maya

Creating Seamless Textures

Adjusting Sub-D UVs to Minimize Distortion

Integrating Maya and Photoshop with PSD Networks

UV Snapshots as Texture Guides

Adjusting Pen Sensitivity on Tablet

Photoshop Brushes and Settings

Adjusting Layers with Curves

Adjusting Hue, Saturation, and Value

Blending Detail with Layer Masks

Color Maps for Bump and Specular

Creating Procedural Textures in Maya

Texturing with Photographs

Opening 3d Models in Photoshop

Generating Individual Texture Maps

Dodge and Burn Tools for Details

Smudge Tool to Blend Texture Detail

Eliminating Texture Seams


QuadSpinner Pack Tutorial | project files | mov | 825Mb

QuadSpinner Training – Strata
QuadSpinner – Vue. Capturing the Brilliance of Light
QuadSpinner – Vue. Mighty HyperTerrains
QuadSpinner – Vue. Realistic Procedural Terrains


Massive Black:Portraits Volume 1-Caucasian Female
JPG PSD MP4 | 1280×720 H264 MP4 30fps 835kbps | AAC 125kbps | 703 MB

In this first in a series of downloads for ConceptArt.Org, Chinese trained artist ZhangLu paints a stellar series of female portraits as Jason Manley provides the English narration. Multiple portraits are built up simultaneously on the screen as Jason discusses topics ranging from art history, basic approach, mood, and expression. Anyone interested in developing a solid and efficient approach to portraiture will glean much from a close study of this video.


eLearning | 1.17 GB

This contains the entire Delilah, Low Poly Character Series, as well as the basics for creating hands,feet,legs and a head. All tutorials are very through and well explained it is perfect for newbies.….part1.rar.html….part2.rar.html….part3.rar.html….part4.rar.html


fxLDA BonyFace v2.5 For 3DsMAX All Versions

BonyFace is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility. This is script, works in 3ds max 2008 and above. You can load and render the scene with BonyFace-objects without having BonyFace installed like any common 3ds max scene.

The tools of BonyFace 2.5 consist of the basic tools and extended tools.
Basic tools are freeware for everybody. You can use basic tools to create rig and skin, adjust parameters of the rig and animate control objects with standard tools of 3ds max without any limitations.
Extended tools are available only in authorized copy of the script, but everyone can use extended tools during trial-period (10 sessions of BonyFace 2.5). You can use extended tools to create complex profeccional facial animation and simplify work with model.

Basic tools of BonyFace:

Automaticly creates the bones and a system of control objects (rigging) for 3D Poly Face, based on an editable model of scripted splines.
Automaticly adds a Skin modifier for the head (or modifies an existing Skin modifier present) and adds bones of BonyFace-rig to skeleton. Cat, Biped and Bones are supported.
Automaticly creates rig and skin for tongue.
Ability to rotate and stretch the lips.
System of direct and soft control objects. There are 118 BonyFace-controls on a BonyFace Rig.
Ability to adjust any settings of the rig very fast and easy through a very comprehensive UI.

Extended tools of BonyFace:

Ability to save, load and browse facial poses.
Mixer of poses – an ability to make new pose based on any number of existed poses.
Ability to save, load and browse facial animations.
Importer of poses and animations – you can use poses and animations were made for one character on another character.
Ability to select and move control objects through UI.
Creates and drives with animation layers of three types: AutoBlink, BVH (a standard motion capture file format) and Normal (standard keyframe animation).


Automotive Modeling Techniques: Polygon Modeling

1. Introduction to Base Concepts
2. Properly Using Booleans
3. Obtaining Car Orthographic Images
4. Aligning Imageplanes Using Blueprints
5. Aligning Imageplanes from Physical Models
6. Roughing in the Basic Shape
7. Breaking Down the Car for Refinement
8. Refining the Front Quarter Panel
9. Refining a Design Car
10. Modeling Car Rims
11. UV Layout Issues
12. Final Review and Conclusion