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All posts for the day February 1st, 2011

Cover

Great lighting is the key to getting professional-looking output from Maya and Mental Ray. Now, for the first time, Pixar Technical Director Jeremy Birn shares his secrets, his settings, and his Maya scenes, in a Maya-specific training DVD. This new DVD features over 3 hours of tightly edited demonstrations of professional lighting and rendering techniques using Maya and Mental Ray. Topics covered include:
Step-by-step lighting of full Maya scenes
Simulated radiosity style lighting for realism and speed
Every kind of Maya light and shadow explored in depth
Hacks, tricks, cheats, and creative uses for light attributes
Practical approaches to professional-looking color choices
Ray-traced shadows: how to optimize them and control their appearance
In-depth guide to fixing different kinds of shadow artifacts and light leaks
Mental Ray controls in lights, shadows, shaders, and render settings
Adjusting shadows in reflections, through transparency and fur, in real-time, and in other special cases
The DVD features 18 video lectures that you can play on your computer. The videos are high-resolution to show every pixel of the Maya interface in each demonstration. All the Maya scenes are included on the DVD as well, along with necessary textures, lights, and shaders to re-create each demonstration. Printable PDF course notes provide a quick reference guide to lighting and rendering functions in Maya.

Links:
Hotfile


BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed. 

hotfile.com http://hotfile.com/dl/100600801/99d9652/BTS.part1.rar.htmlhttp://hotfile.com/dl/100603430/0a2b0bf/BTS.part2.rar.htmlhttp://hotfile.com/dl/100605939/e168c30/BTS.part3.rar.htmlhttp://hotfile.com/dl/100609593/e78cec2/BTS.part4.rar.htmlhttp://hotfile.com/dl/100837503/0e010db/BTS.part5.rar.htmlhttp://hotfile.com/dl/100840032/35fc5cc/BTS.part6.rar.htmlhttp://hotfile.com/dl/100842341/b9fc229/BTS.part7.rar.html

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duckload.comhttp://www.duckload.com/download/2558826/BTS.part1.rarhttp://www.duckload.com/download/2558824/BTS.part4.rarhttp://www.duckload.com/download/2558818/BTS.part5.rarhttp://www.duckload.com/download/2558808/BTS.part3.rarhttp://www.duckload.com/download/2558791/BTS.part2.rarhttp://www.duckload.com/download/2558787/BTS.part6.rarhttp://www.duckload.com/download/2558775/BTS.part7.rar

Models

You get 38 models, fully textured with diffuse, specular, normal/bump, transparency and illumination maps ( plus any other maps used for those objects )
Objects consist of, all the main characters, so thats..

Batman, Armoured Batman, Joker, Harleyquin, Bane
Poison ivy, Scarecrow, Killer Croc, Venom joker
Venom Henchman, Venom Guard, Plus more….

You also get a load of other models too…
Various equipment such as…
3 different Batarangs. Normal,controllable and sonic
The explosive gel gun
The Gel detonator
The grapple gun and the super bat-claw grapple gun
The grapple and super claw to go with it
The Bat Mobile and Bat Wing. Plus a few more.

Equipments

Download:
http://www.fileserve.com/file/QBhSe6q

Digital Tutors Exploring Animation Principles in 3ds Max 2011 Follow-through and Overlapping + Previous 9 Course


Tutorial / 3ds Max / DT / 236 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/bNVprF2/DT_FtaO.rar

FILESONIC

http://www.url-dead/file/62331248/DT_FtaO.rar

Other Animation Principles

Ease In and Ease Out

Tutorial / 3ds Max / DT / 161 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/65NasE3/DT_EIaEO.rar

FILESONIC

http://www.url-dead/file/62326498/DT_EIaEO.rar

Pose to Pose and Straight Ahead

Tutorial / 3ds Max / DT / 450 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/wySRCTt/DT_PtPaSA.rar

FILESONIC

http://www.url-dead/file/62341896/DT_PtPaSA.rar

Exaggeration

Tutorial / 3ds Max / DT / 195 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/ZBWRvyR/DT_Ex.rar

FILESONIC

http://www.url-dead/file/62332290/DT_Ex.rar

Arcs

Tutorial / 3ds Max / DT / 120 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/T7FYUva/DT_Ar.rar

FILESONIC

http://www.url-dead/file/62309450/DT_Ar.rar

Squash and Stretch

Tutorial / 3ds Max / DT / 160 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/ye5JNSp/DT_SaS.rar

FILESONIC

http://www.url-dead/file/62336424/DT_SaS.rar

Secondary Action

Tutorial / 3ds Max / DT / 87 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/VQCzNgb/DT_SA.rar

FILESONIC

http://www.url-dead/file/62333304/DT_SA.rar

Climbing a Wall

Tutorial / 3ds Max / DT / 1200 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/pRHuGvX/DT_CaW.part3.rar
http://www.fileserve.com/file/ZKjZ6FV/DT_CaW.part2.rar
http://www.fileserve.com/file/n6S22ch/DT_CaW.part1.rar

FILESONIC

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Timing and Spacing

Tutorial / 3ds Max / DT / 150 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/jdtz24Q/DT_TaS.rar

FILESONIC

http://www.url-dead/file/62339440/DT_TaS.rar

Appeal

Tutorial / 3ds Max / DT / 472 MB / Project Files: Included / .flv / 782*646 /

FILESERVE

http://www.fileserve.com/file/AD6HMzv/DT_Ap.rar

FILESONIC

http://www.url-dead/file/62314418/DT_Ap.rar

Cover

Introduction To PYTHON Programming For CG
This video will take you through the beginning of PYTHON programming for VFX an CG. Basic Components and functionality are discussed, and some tools are created that would apply to just about any Studio Pipeline. Heavy examples are shown towards the end of this video.

Download Links
http://hotfile.com/dl/101027274/b87bf1a/CMIVFXIPPCG.part1.rar.html
http://hotfile.com/dl/101027276/6c60d9d/CMIVFXIPPCG.part2.rar.html
http://hotfile.com/dl/101027271/4afc790/CMIVFXIPPCG.part3.rar.html

zBrush 4 Windows

Zbrush 4 Download
ZBRUSH 4 – Windows
Recommended:
OS: Windows XP SP2/Windows Vista/Windows 7
CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities

RAM: 2048MB (4096MB for working with multi-million-poly meshes)
Monitor: 1280×1024 monitor resolution or higher (32 bits)
Minimum System Requirements:
OS: Windows 2000/XP SP2
CPU: P4 or AMD Opteron or Athlon64 Processor (Must have SSE2 : Streaming SIMD Extensions 2)
RAM: 1024MB (2048 MB recommended)
Monitor: 1024×768 monitor resolution (32 bits)

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world?s most advanced tools for today?s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.
Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why.ZBrush is used by everyone from art enthusiast to major film and games studios.

Many Thanks to BOT[Ro]
Download:
Zbrush 4
Crack

Digital Painting – Hair & Faces Painting
PDF | 51 pages | 31.6 Mb


The Hair & Face Painting eBook is a 51-page guide on how to paint wonderful looking hair, sumptuous lips, striking eyes, perfect noses and elegant ears. So if you?re looking to achieve that extra level of realism in your character?s face, or simply want to brush up on your knowledge of facial anatomy, then this eBook is just what you?re looking for!

We?ve asked freelance artists, Nykolai Aleksander and Anne Pogoda to create easy-to-follow guides/tutorials on how to paint these human features. As well as giving expert tuition Nykolai Aleksander has also supplied nine of her own brushes to accompany this eBook.
Product details
Author: 3DTotal.com Ltd
Dificulty level: Advanced
Platform: Photoshop

Link
http://hotfile.com/dl/101037602/7d5000a/hair_face_painting.rar.html

bob

Title: i3D: Next-Gen Game Development with Unity3D: Volume I
Website: http://bit.ly/fyoyy3
Released: January 2011
Apps Used: Unity3D Pro 3.0
Duration: approx. 5 and a half hours.
Filesize: approx. 2.0 GB
Project Files: Includes FBX geometry and texture assets.

What is covered in this training product?
This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title shows how to work with the Unity Editor to setup a next-gen game environment using new tools and features found in Unity 3.0. Topics that are covered in-depth include realtime lighting, working with the powerful Beast Lightmapper included with Unity, general workflow, post processing effects, advanced materials and shaders, as well as performance optimization and publishing, and more. This is the most detailed and in-depth next-gen game development training series for Unity3D in the industry and benefits beginners with an easy and straightforward approach to learning some of the most advanced features and tools in Unity3D, however it also covers advanced techniques and professional features that advanced users and developers should take advantage of to make games render like AAA next-gen productions. This training product focuses on workflows and features with Unity Pro 3.0. Unity Pro is the professional version of Unity3D and includes hi-end professional tools and features that are NOT available with Unity Basic (the free version of Unity3D). Please note that if you are working with Unity Basic, you will not be able to use the advanced features and tools exclusive to a Unity Pro license, which are taught in this tutorial series. However, if you need to learn professional next-gen game development with Unity3D, this is the training product you have been looking for; there is simply nothing else like it out there when it comes to Unity3D professional training. This training product includes asset files, such as geometry and textures. Unity Pro 3.0 is required if you wish to accomplish results demonstrated by instructor.

Video Breakdown:
01_Introduction
02_Unity_Basics
03_Working_with_Projects
04_Importing_Geometry
05_Importing_Textures
06_Materials_Part01
07_Materials_Part02
08_Materials_Part03
09_Materials_Part04
10_Materials_Part05
11_Materials_Part06
12_Materials_Part07
13_Materials_Part08
14_Lighting_Part01
15_Lighting_Part02
16_Lighting_Part03
17_Lightmapping_Part01
18_Lightmapping_Part02
19_Lightmapping_Part03
20_Lightmapping_Part04
21_Environment_Effects
22_Game_Testing
23_Post_Processing_FX_Part01
24_Post_Processing_FX_Part02
25_Post_Processing_FX_Part03
26_Post_Processing_FX_Part04
27_Special_Lighting_Techniques
28_Optimization_Part01
29_Optimization_Part02
30_Optimization_Part03
31_Creating_Builds

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