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All posts for the month November, 2013

Duration 1h 32m Level Beginner Project Files Included 15FPS MP4 715MB

In this volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in
previous volumes.

We’ll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We’ll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We’ll build
up our model methodically, adding structural pieces that make sense and make the model visually interesting. We’ll combine polygon and NURBS geometry to create different pieces and deformers will
help us shape parts of the drone. We’ll talk about working efficiently as we model, only building what we need and then duplicating the results.

In the end we’ll have a robotic drone and you’ll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with
Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and
apply those tools and techniques to your own projects.

Rapidgator

http://rapidgator.net/file/686f0372a9f5cf8d5a00d44ce3d2494c/DTQSModMayaVol4.part1.rar.html
http://rapidgator.net/file/af586a7ec48d9e5a18be75b713445a09/DTQSModMayaVol4.part2.rar.html

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Duration 2h 15m Level Intermediate Project Files Included 15FPS MP4 795MB

Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the
first things we notice is their eyes. We read emotions and character intent through the eyes and
ultimately evaluate the characters effectiveness beginning with this important feature. Needless to
say, understanding how to paint believable eyes for a texture artist is very important.

In this tutorial, we will focus on painting a realistic human eye by splitting it into three critical
areas. We will methodically move from painting the iris to the pupil and finally the sclera of the
eye. Along the way we will really flex MARI 2.0?s new layer based workflow with a heavy emphasis on
masks, mask stacks and adjustment stacks. To wrap this course up we will learn how to create a subtle
bump map and finally how to export our maps out of MARI. By the end of this training, you will have a
good understanding of how to break down and paint textures for a realistic human eye.

Rapidgator

http://rapidgator.net/file/80a15597a6f0bd2156d777b61fb966ad/DTPaintRealiEyeMARI.part1.rar.html
http://rapidgator.net/file/7de538756e77f1c914e2514b608f351e/DTPaintRealiEyeMARI.part2.rar.html
http://rapidgator.net/file/dc122869326edc9f3cfd4d1a4919a4c2/DTPaintRealiEyeMARI.part3.rar.html
http://rapidgator.net/file/8a28f5ff4205314610164f2087bfc4a4/DTPaintRealiEyeMARI.part4.rar.html
http://rapidgator.net/file/c743ed77e543403e254829364ac29010/DTPaintRealiEyeMARI.part5.rar.html

Uploaded

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Duration 1h 9m Level Intermediate Project Files Included 15FPS MP4 467MB

In this series of lessons, you’ll learn how to create professional detail drawings in Revit.

We’ll begin by creating a longitudinal section view of a building model. From there, we’ll
create a call out view around an area in our section that we want to detail. We’ll continue
with developing our slab and foundation detail by adding reinforcement steel and even sand
filler beneath the slab. Once our larger components are in place, we’ll add connections,
flashing and finishes to our detail.

By the end of this course you’ll have a good understanding of how to create high-quality
detail drawings of your own, quickly and efficiently.

Rapidgator

http://rapidgator.net/file/307bc073ff79fddf0bba0e72ac790331/DTCrDeDrawRevit.part1.rar.html
http://rapidgator.net/file/0fed039ef0b108d89b67260469a1f6e0/DTCrDeDrawRevit.part2.rar.html
http://rapidgator.net/file/aa220c00202f2db9968236d23510b17f/DTCrDeDrawRevit.part3.rar.html
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Mirrorstack

http://mirrorstack.com/uzdw9ppi2pq9
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Duration 2h 9m Level Intermediate Project Files Included 15FPS MP4 892MB

In this tutorial, we will learn how to develop an interior design concept that a client will find both appealing and engaging.

We’ll begin this process by roughly sketching out what our interior design will look like, in addition to discussing some of the parameters that a potential client might be looking for in our interior concept. From here, we’ll spend several lessons constructing different aspects of our interior by using two-point perspective lines. We’ll explore how we can create pieces of furniture, windows, doors and a skylight to be placed accurately in the interior scene.Finally, we’ll render our concept and learn how we can add additional touches for visual appeal.

Rapidgator

http://rapidgator.net/file/d28bf7b7f0734c576e944f9979609846/DTConIntDesPS.part1.rar.html
http://rapidgator.net/file/bca4f0efe44eea2adc06837cf92cf9e7/DTConIntDesPS.part2.rar.html
http://rapidgator.net/file/0d31a9947f99985101d771d953691a7e/DTConIntDesPS.part3.rar.html

Uploaded

http://ul.to/1byu4jqr
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