Golaem Crowd v5.2.2 For Maya 2014 ? 2016.5 Win
Title: Golaem Crowd v5.2.2 For Maya 2014 ? 2016.5 Win
Info:
Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision?
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders
Golaem releases Golaem 5, introducing the Layout Tool, a post-simulation edition tool based on Maya manipulators.
Golaem is widely used in the visual effects industry for animating massive scale scenes, like tens of thousands of supporters cheering for you in Guitar Hero Live, or huge armies fighting for the control of the Seven Kingdoms in Game Of Thrones. On top of facilitating the retake workflow for this kind of scenes, the new Layout Tool helps artists to populate smaller scenes where little to no AI is needed but artistic control is key.
http://rg.to/file/be4fbeef80343b53db2b6cf94da587e9/Golaem.Crowd.v5.2.2.For.Maya.2014-16.5.Win.rar.html http://rg.to/file/2b2dd56e683a2456d3ed414d8f4f41e9/Golaem.Crowd.v5.2.2.For.Maya.2014-16.5.Lnx.rar.html
http://ul.to/6o1448rs http://ul.to/11cef7tp
http://nitroflare.com/view/2800A5BB3CFCFF9/Golaem.Crowd.v5.2.2.For.Maya.2014-16.5.Win.rar http://nitroflare.com/view/DB48E4DEAD11AB8/Golaem.Crowd.v5.2.2.For.Maya.2014-16.5.Lnx.rar
Hello. I have a proble with golaem crowd 5.2 in maya 2016. When I simulate and make a preview in arnold or vray I can see the cloths intersecting the bodies of the characters. I finally managed to import the FBX characters properly and simulate them in my scene. All seems ok, but I noticed that parts of the clothing are penetrating the bodies of the characters. I tried adding a WRAP skin modifier to my FBX model before I exported it and it worked in the scene, but when I tried to import the model in golaem, it doesn?t load the FBX with the wrap modifier in the character. Is there a solution for the cloth intersecting the characters ?