Animation

All posts tagged Animation

Digital-tutors: Quadrupeds rigging, animation and maya in zbrush 3

digital tutors Collection bunndle.

Rigging Quadrupeds in Maya Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Contains nearly 7 hours of project-based training. Perfect for intermediate artists. Popular highlights include

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Digital Tutors: maya Collection (total size 85 GB)

Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
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Richard Williams:The Animator’s Survival Kit ? Animated (16 DVD set include examples)

“The Animator’s Survival Kit ? Animated”

What has cost me millions of dollars and over 30 years to learn, I’ve now put into a 16-DVD box-set combining my Animation Masterclasses with over 400 specially animated examples.”

Richard Williams Animation Masterclass presents the ultimate animation course:

“The Animator’s Survival Kit ? Animated”

How would you like a triple Oscar winner as your personal animation instructor?

Richard Williams, Director of Animation of Who Framed Roger Rabbit, is the link-man passing on the secrets of the masters to the present generation. This box-set is like having your own personal animation school. Over 16 sessions you are given a complete animation curriculum in it’s most practical form and you will be able to put these animation lessons to work immediately.

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Masters of Animation [1986] – VHSRip

(Produced and directed by John Halas. Associate Producer, Jean-Marc Peyron. Editor, Sean Lenihan. Commentary, David Healy and Oswald Laurence. Original Music, Peter Shade, Richard Arnell and David Hewson. 1986)

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A series of four programs produced and directed by John Halas. Over 10 years in the making, Masters of Animation represents the peak achievements of 7,000 artists from 13 countries. Produced and directed by John Halas, former president of the International Animated Film Association and award-winning animator, the series provides an opportunity to experience the exciting diversity of the world’s leading animation artists. In addition, viewers are treated to examples of state of the art animation technology.

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Advanced Character Animation with SOFTIMAGE|XSI? for Half-Life?2, part of the Noesis Interactive?, MOD Your World? training series, teaches how to “Evolve Your Character ” by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life?2.

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* Be introduced to modeling theories
* Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool.
* Learn how to create custom hotkeys and marking menus
* Import image planes and block out a character

* Create an Adobe Photoshop network
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Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures.

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Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. Continue Reading

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This is Chris’s first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.

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