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All posts for the month June, 2010

Scott Kelby, Editor of Photoshop User magazine, once again brings to life some of the most popular special effects, the latest techniques, and the coolest tricks from the magazine?s TENTH year. This time around, Scott is joined Dave Cross, Matt Kloskowski, and Corey Barker to give you 3.5 hours of nonstop tutorials, who add into the mix their favorite tricks and techniques.
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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit


Turtle

Turtle is a sophisticated rendering and baking plugin for Autodesk Maya used for lighting and content creation in next-gen game development.

Why game developers love Turtle

With Turtle you can easily create stunning global illumination for your game levels and then bake the illumination into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. All baked results can be visualized in Maya’s viewport using the GPU.

Rendering

New Adaptive Sampling
A new anti-aliasing scheme, Adaptive Sampling, has been implemented which supports adaptive
oversampling as well as undersampling. The sampling scheme can go from every 256th pixel up to
256 samples per pixel. So this scheme can be used to render superfast previews as well as very
high quality images.
3D Motion Blur and Depth of Field
The sampling scheme for 3D Motion Blur and 3D Depth of Field has been improved. You now get
better quality with the same number of rays.
Ray Traced Soft Shadows
A new sampling scheme for ray traced soft shadows has been added. It gives better quality with
the same number of rays and works adaptively for increased performance.
Geometry Instances
Geometry instances are now fully supported.
Improved Real-time Viewport Visualization
The hardware shader ilrHwBakeVisualizer now supports multiple UV-sets. It also supports floating
point textures. A single hardware shader can now be shared between multiple geometry
instances.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit

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http://rapidshare.com/files/397284001/Illuminate_Labs_TURTLE_5.1.0.2_For_Maya_2010_x32Bit___x64Bit.rar

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RandomControl Fryrender & Arion Full x32Bit & x64Bit Proper Crack With All Platform Plug-ins *(XFORCE)*


fryrender v1.5 brings significant changes both in the inside and in the outside. We have made a big effort in re-thinking, re-factoring and even re-designing some key elements of the product, keeping the main requests of our customers in mind. As a result, the core is 50% faster, MPDM has become hyper-efficient, some of the most demanded features have been added, the licensing system is now more flexible and friendly, network rendering has matured to the point of excellence, and much, much more.

At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.

v1.5. More features. More speed.
The same spirit.

Added

Render Region.
Camera Response tonemapping operators.
Ability to toggle ON/OFF direct/indirect reflective/refractive caustics.
Ability to toggle ON/OFF certain features globally, such as bump mapping or displacement mapping.
New compact scene format (.RCS = RandomControl Scene).
New standalone command-line renderer (frycmd.exe).
New licensing system (much more customer-friendly).
New network management system (NetWarrior).

Some facts about Arion

Uses all the GPUs -and- CPUs in your system simultaneously.
Plugging an extra GPU delivers an immediate performance boost.
20x to 100x speed up per machine (hardware-dependent).
Strictly physically-based.
Fully unbiased (no cheats, no shortcuts).
Does not need any kind of precomputations.
Easy-to-use interactive WYSIWYG editing app.
The real-time viewport -is- final quality.
Production render engine features (commandline renderer, compositing channels, etc…)
Compatible with NetWarrior for hyper-fast cooperative still frame and animation rendering.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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RandomControl Fryrender & Arion Full x32Bit & x64Bit Proper Crack With All Platform Plug-ins *(XFORCE)*


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__________________________________________________________________

RandomControl All Platform Plug-ins


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Many Thanks to XFORCE Team

Enjoy it !

Play DVD BOY’s




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http://img268.example.com/img268/939/bugslifeflick.jpg

This tutorial shows you how to model in the style of Pixar, specifically the modeling of the character Flick from ‘A Bugs Life’

Software: Maya
415mb

DOWNLOAD LINKS:

http://rapidshare.com/files/396661659/CGWHAT_Flick.part1.rar.html
http://rapidshare.com/files/396661705/CGWHAT_Flick.part2.rar.html
http://rapidshare.com/files/396661982/CGWHAT_Flick.part3.rar.html
http://rapidshare.com/files/396661687/CGWHAT_Flick.part4.rar.html
http://rapidshare.com/files/396661459/CGWHAT_Flick.part5.rar.html

http://img638.example.com/img638/1733/84007025.jpg

At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.

DOWNLOAD LINKS:

http://rapidshare.com/files/396428824/1WIM.part1.rar
http://rapidshare.com/files/396427159/1WIM.part2.rar
http://rapidshare.com/files/396428157/1WIM.part3.rar

(510mb Total)


At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.
Continue Reading