All posts for the month February, 2011


Title: Eat3D: ZBrush Hard Surface Techniques
Released: Feb 23rd 2011
Apps Used: Zbrush, 3ds Max, Photoshop
Duration: Approx 7 1/2 Hours
Instructor: Mike Jensen
Filesize: About 1.3GB
Project Files: Included are the ZBrush files, stamps, and alphas as shown in the DVD[/CENTER]

In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.

This DVD is perfect for those who want to learn how to create hard surface characters inside ZBrush.

[U]About the Instructor:[/U]
Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the book “Zen of ZBrush” and the e-book “ZBrush Techniques”. Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.

This release is brought to you by the fine folks over at ‘CGPersia’. Sharing is caring.
Spread tutorials, not war. Yadda yadda yadda…

[B][COLOR=”Red”][SIZE=”3″]When mirroring, please respect the file integrity and not repackaging the files and/or change/remove the files, thank you, common courtesy, and a little mutual respect is all we/I are/am asking for :)
Without further adieu, enjoy this release![/SIZE][/COLOR][/B]


[CODE]CGPersia is the best place to be! Boyah!!![/CODE]

Please note that password IS Case Sensitive

Today we bring you day 4 of Chris Tate?s ?Civil War Cannon? series, available exclusively to our Premium subscribers. In today?s post Chris continues working towards the completion of the model by adding many of the smaller elements that detail the Cannon?s main section. Let?s continue!

In this tutorial we will be going through the entire process of creating a detailed, high resolution Civil War Cannon using 3D Studio Max, xNormal and Photoshop. The entire pipeline is covered in detail, starting with the creation of the model and then moving onto Uvmapping and texturing.

Throughout the project, we?ll utilize a wide range of tools and techniques, including basic poly modeling and spline work, to more advanced subdivision modeling. We?ll also make use of many of 3ds Max?s modifiers and uvmapping tools. We?ll then move over to xNormal to bake out an Ambient Occlusion Map and then into Photoshop to create our Diffuse, Bump and Specular maps. Lighting the scene, shader creation and completing a final render are also covered in detail.

Continue Reading

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here?s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Continue Reading


BonyFace 2.0 Complete is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility.
BonyFace is a 3dsmax Script (max 2008 and up) developed between us fxlda and script attack to drive custom 3D Meshes with a rig based on a Bones System to simulate how real muscles behave in a real face. Continue Reading


18 SolidGrowth Trees and Plants for Vue 6+

All species leaf and bark materials are high-resolution and ready for close up renders.
All vegetation was created from modified native Vue 6 SolidGrowth plants. Compatible with all versions of Vue 6 and up.



AsileFX: Vue Advanced Custom Plant Creation Vol.1 & 2

Includes project files.

AsileFX: Vue Advanced Custom Plant Creation Have you ever felt that your creativity is being limited by the number of limited plants available for Vue?
Are your third party imported plants taking too long to render?
Are you interested in learning how to create your own Solid Growth plants?
If so, this is the tutorial for you!

Advanced Custom Plant Creation, is a cross application tutorial. The tutorial will show you how you can use programs like Photoshop, together with Vue, to create new and completely custom Solid Growth plants and trees.

If you are not a current user of Photoshop, then you will be happy to know that the techniques in the tutorial can be used with almost every image editing application.
Even if you dont plan on entirely designing your own plants, you can still learn how to use existing images maps, like the ones found in the AsileFX Leaves Collection and AsileFX Seamless Bark, to customize Vue plants and trees. Samples from these collections are included with the tutorial to aid in the learning process.

The tutorial is taught in Vue Infinite, but it can be used with any version of Vue that has plant surface editing tools. Photoshop is used to demonstrate all image editing tools, but most earlier versions possess the same tools, and can be used without restriction.

Time to take your Vue vegetation files to the next level!
In Advanced Custom Plant Creation 2, instructor Nicholas Pellegrino, will show you his secrets to creating amazing plants in Vue and Photoshop. Over 6 hours of Vue and Photoshop training.

Learn to create image and Vue scene templates to quickly and easily create amazing foliage.
This training includes several companion files to use while you follow along with the tutorial. You will also receive bonus content, to add to your template files and enhance your scenes.

Includes a highly detailed HTML menu, with links to resources and more.
Click on the image below to view the menu. Some links will not work because they are connected to files included with the training, but they have been left as part of the menu, so you can see all of the features of the menu.





Interchangeable links for faster download using  jdownloader or any other download manager.

[740MB] [Hotfile + Fileserve]

In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch.
He begins by making a quick bust sketch in ZBrush. He then creates a detailed suit design in XSI using the block-out as a guideline for the proportions of the alien bust. By doing this, Vitaly shows the techniques and tools he uses to create complicated surfaces like multi-layered metal plates, rubber pads, tubes, and attachments. Solving design on the fly, without making any preliminary sketches, he builds a fully detailed mesh for the helmet and suit, explaining why certain design decisions are made.
Once the model is complete, Vitaly takes it into Keyshot for raytrace rendering and then brings the renders to Photoshop to finalize the design, push the overall look and bring more personality to the character by adding final textures and detail enhancements.