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All posts for the month October, 2013

Duration 1h 48m Level Beginner Project Files Included 15FPS MP4 812MB

In Volume 3 of Quick Start to Modeling in Maya, we’ll build on the modeling concepts covered in volumes 1 and 2.

We’ll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We’ll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements.We’ll use a variety of polygon and NURBS-based tools and we’ll learn to make sure everything fits together to create a cohesive model. We’ll finish the process by cleaning up our scene and putting our geometry into an appropriate hierarchy.These courses are designed to be taken in sequence so we really encourage you to start with previous volumes before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.

Rapidgator

http://rg.to/file/d812109d701edf2c38757f5b5e0d1b90/DTQuiStaModMayaVol3.part1.rar.html
http://rg.to/file/d2a814c5b117eaae6dbe83b77d59d2fe/DTQuiStaModMayaVol3.part2.rar.html
http://rg.to/file/b3e2dcf5604c5251d5dc5c030128e34d/DTQuiStaModMayaVol3.part3.rar.html
http://rg.to/file/06a023a527309597f63f6a1327bdc905/DTQuiStaModMayaVol3.part4.rar.html

Filefactory

http://www.filefactory.com/file/6mlozfax0u5p/DTQuiStaModMayaVol3.part1.rar
http://www.filefactory.com/file/2pqebvfn7czz/DTQuiStaModMayaVol3.part2.rar
http://www.filefactory.com/file/60r5lsp4yct5/DTQuiStaModMayaVol3.part3.rar
http://www.filefactory.com/file/5o60wuxkxdvj/DTQuiStaModMayaVol3.part4.rar

Uploaded

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Duration 3h 36m Level Intermediate Project Files Included 15FPS MP4 2.17GB

In this series of tutorials, we will go through the process of texturing, rigging, animating, lighting, rendering, and compositing a CG model of guts onto a live action plate of a zombie.

We begin in CINEMA 4D with bringing in the live action plate to get an idea of how the model should move to match the footage. We then go through the process of using deformers to get realistic movements for the soft parts of the model.

After setting up our render to get all the passes we need for our composite, we move to NUKE where we set up our Read nodes with all the pieces we will need to create the shot. We then use a series of RotoPaint nodes to remove unwanted things in our shot as well as create blood on the ground behind the zombie. We use a unique color correction method for utilizing our shadow pass that gets us a perfect match to the color and tint of the live action shadows.

By the end of this training, you will not only be equipped to create a zombie limb replacement from start to finish but you will also have picked up lots of useful tips and techniques for shooting and recreating a similar scene on your own.

Rapidgator

http://rg.to/file/99a433a5e55b8b367ad929a2ffaaf74d/DTCGLimbRepC4DNUKE.part1.rar.html
http://rg.to/file/ea852883de2653caa98301b7defb5561/DTCGLimbRepC4DNUKE.part2.rar.html
http://rg.to/file/a371b8560ae762e6bad057330c547e1f/DTCGLimbRepC4DNUKE.part3.rar.html
http://rg.to/file/bad25ef66987545d52cdbbb0e5ed3b07/DTCGLimbRepC4DNUKE.part4.rar.html
http://rg.to/file/8cded2f2ddffde98a86652fb11a5a297/DTCGLimbRepC4DNUKE.part5.rar.html

Uploaded

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Duration 48m 56s Level Intermediate Project Files Included 15FPS MP4 ?332MB

Welcome to Volume 5 of the 2D Racing Game Series in Unity In this tutorial, we will be discussing the
final processes before packaging up our game.

We’ll start out by learning how to set up a main menu. Here we’ll learn about how to display an image
for our background and how to create the buttons needed to load our level or quit the game. From there,
we’ll discuss how to reduce memory usage by learning about the information displayed in the Stats
window.

Then we’ll open the profiler and discuss how it can help us see any areas in our game that may be
taking up too much memory. Here we’ll also discuss some possible solutions, like consolidating scripts,
that will reduce our memory usage. After that, we’ll create a material manager script that will help us
reduce the number of materials we have in our project, thus reducing the GPU usage.

Then we’ll wrap us the series by learning how to build our final version of the game. We’ll discuss
what options need to be set up in order to create a stand-alone version of your game that can then be
distributed to your desired platform.

Rapidgator

http://rg.to/file/c9c8bede24b1ae510c9639e42fe6d727/DT2DRacGameSerUnityVol5.part1.rar.html
http://rg.to/file/c8eceedbcc04b2335b552dff1977bf9b/DT2DRacGameSerUnityVol5.part2.rar.html
http://rg.to/file/8103caeb5266e3493863e9e39335496c/DT2DRacGameSerUnityVol5.part3.rar.html

Uploaded

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Duration 2h Level Advanced Project Files Included 15FPS MP4 895MB

In this series of tutorials we will learn different techniques to create morph targets for our
characters. Throughout these lessons we will see lots of different techniques to create those morph
targets, working symmetrically to save time but dividing the morphs to have separate controls for each
side of the face. We will also see how we can use morphs to drive the movement of other objects (like
the eyebrows), and how to mirror non-symmetrical morphs.

Rapidgator

http://rg.to/file/91e6ca127679aec57ae4255f507e5cd8/DTCreMorTarFacAnim3dsMaxZB.part1.rar.html
http://rg.to/file/36bbc0282814989c0606f6927442ff61/DTCreMorTarFacAnim3dsMaxZB.part2.rar.html
http://rg.to/file/1e643b115c39a6a10af529cf97425d01/DTCreMorTarFacAnim3dsMaxZB.part3.rar.html
http://rg.to/file/4db3f196d246a6bdf89d76a2d4882094/DTCreMorTarFacAnim3dsMaxZB.part4.rar.html

Uploaded

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