Duration 3h 28m Level Intermediate Project Files Included
The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We’ll start by adding images to use as reference and then begin building up the geometry from scratch. We’ll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We’ll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we’ll spend some time looking at UV layouts and then create some color textures for the character. In addition, we’ll add some bump to the character as well as some ambient occlusion. In the end you’ll have a finished cartoon character ready for rigging and animation as well as the knowledge you need to create models from your own designs.
Rapidgator
http://rg.to/file/2c1eae4ff673e56edd1d3c6d202c4670/DTCreCarCharMODO.part1.rar.html
http://rg.to/file/858549ba5ca42f0bfaa6a3b6eeaafc62/DTCreCarCharMODO.part2.rar.html
http://rg.to/file/d3637a969a4b8690fefa485fe74ffb08/DTCreCarCharMODO.part5.rar.html
http://rg.to/file/425546c40e2f6008b31f576e26fe4a8e/DTCreCarCharMODO.part3.rar.html
http://rg.to/file/7f03dcf88af3f00411ca69a12e5f9f9f/DTCreCarCharMODO.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/AF8C5EA0E095EA8
http://www.nitroflare.com/view/4BA28ADF68A9387
http://www.nitroflare.com/view/6CC41686B6BDC3C
http://www.nitroflare.com/view/A3A71D247E4B78D
http://www.nitroflare.com/view/F7DF108B3228F8D