cartoon

All posts tagged cartoon

Creating Cartoon Characters in MODO

Duration 3h 28m Level Intermediate Project Files Included

The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We’ll start by adding images to use as reference and then begin building up the geometry from scratch. We’ll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We’ll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we’ll spend some time looking at UV layouts and then create some color textures for the character. In addition, we’ll add some bump to the character as well as some ambient occlusion. In the end you’ll have a finished cartoon character ready for rigging and animation as well as the knowledge you need to create models from your own designs.

Rapidgator

http://rg.to/file/2c1eae4ff673e56edd1d3c6d202c4670/DTCreCarCharMODO.part1.rar.html
http://rg.to/file/858549ba5ca42f0bfaa6a3b6eeaafc62/DTCreCarCharMODO.part2.rar.html
http://rg.to/file/d3637a969a4b8690fefa485fe74ffb08/DTCreCarCharMODO.part5.rar.html
http://rg.to/file/425546c40e2f6008b31f576e26fe4a8e/DTCreCarCharMODO.part3.rar.html
http://rg.to/file/7f03dcf88af3f00411ca69a12e5f9f9f/DTCreCarCharMODO.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/AF8C5EA0E095EA8
http://www.nitroflare.com/view/4BA28ADF68A9387
http://www.nitroflare.com/view/6CC41686B6BDC3C
http://www.nitroflare.com/view/A3A71D247E4B78D
http://www.nitroflare.com/view/F7DF108B3228F8D

 

2D Animation FlipBook is the only 2D animation software that is designed entirely from the ground up to do 2D animation the way professional animators are used to doing it. That\’s why the professional animators at every major animation studio and the teachers at the best animation schools demand FlipBook. Other programs may be alright if all you want to do is ink & paint but animators use FlipBook.

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Toon Boom Studio v4.5

The All-In-One Animation Software
Toon Boom Studio 4.5 is ideal for individuals looking for an all-in-one animation software. From drawing digitally, scanning hand-drawn animations or seamlessly importing existing artwork, Studio 4.5 enables you to lip sync your animation, setup the action in a 3D space and publish your animation projects for print, TV, HDTV, the Web, YouTube and iPod! Covering the entire animation workflow from sketching to final publishing, you will find Toon Boom Studio to be a great tool to create or learn animation.

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Digital Tutors: maya Collection (total size 85 GB)

Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
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Luxology modo Video Training – Cartoon Kid

In this brand new video album from Luxology?s Andy Brown we explore ways of modeling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.

The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo?s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.

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