cartoon

All posts tagged cartoon

2D Animation FlipBook is the only 2D animation software that is designed entirely from the ground up to do 2D animation the way professional animators are used to doing it. That\’s why the professional animators at every major animation studio and the teachers at the best animation schools demand FlipBook. Other programs may be alright if all you want to do is ink & paint but animators use FlipBook.

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Toon Boom Studio v4.5

The All-In-One Animation Software
Toon Boom Studio 4.5 is ideal for individuals looking for an all-in-one animation software. From drawing digitally, scanning hand-drawn animations or seamlessly importing existing artwork, Studio 4.5 enables you to lip sync your animation, setup the action in a 3D space and publish your animation projects for print, TV, HDTV, the Web, YouTube and iPod! Covering the entire animation workflow from sketching to final publishing, you will find Toon Boom Studio to be a great tool to create or learn animation.

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Digital Tutors: maya Collection (total size 85 GB)

Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
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Luxology modo Video Training – Cartoon Kid

In this brand new video album from Luxology?s Andy Brown we explore ways of modeling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.

The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo?s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.

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