SIGERSHADERS MR Material Presets Pro v.2.0.0
is a powerful material collection for 3ds max and mental ray (MacroScript). It will includes shaders like: Metal, Ceramic, Leather, Stone, Mosaic, Concrete.
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is a powerful material collection for 3ds max and mental ray (MacroScript). It will includes shaders like: Metal, Ceramic, Leather, Stone, Mosaic, Concrete.
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Over 480 Fryrender Materials
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High Dynamic Range Images – or HDRI for short are the lighting technology for truly realistic 3D-Design.
The extra illumination info of a scene which is wrapped into the HDRI-surround image gives your radiosity-scenes a new degree of realism.
The product line Dosch HDRI offers the user a high-quality and comprehensive library of HDRI effects for the direct use in high-end 3D-Design and animation applications.
This technology saves the 3D-designer from elaborate manual definition of multiple light-sources and also from lengthy experimenting with color choice and light-volume. The HDRIs also contain the information whether there is a direct light-source (e.g. sun, spot light) with defined shadows – or a cloudy sky/neon lights with diffuse light and “soft” shadows.
But also the color spectrum of the real scene (environment) has great effect on the virtual, rendered object or scene. The color of things (e.g. trees, gras, forest ground) in the surroundings for instance will impact the appearance of the rendered 3D-model … likewise will the fiery red-tone of a sunset cloud create a realistic mood of such an event in reality.
56 HDR-Images of various sky-moods are provided in the most widely used formats:
Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)
Vertical-Cross
Horizontal-Cross
All HDRIs are license-free and can therefore be used without any additional cost in all* commercial productions.
(* view License Agreement)
Radiosity – and therefore the use of HDRIs is directly supported in many 3D-applications like 3dsmax 6, VizRender 2005, Viz 2005, Lightwave (version 6.0 and higher), Softimage|XSI, Bryce 6, Maya & Mentalray, Pixar RenderMan, Autodesk VIZ4, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1, Vue5, Lightwork Render System and many more.
High-resolution HDRIs:
The HDRIs of this collection (V1 content) are provided in the following resolutions – and are therefore also perfectly suited for background use.
Light-Probe – 2048×2048 Pixel
Light-Probe Small – 512×512 Pixel
Spherical Map – 2048×1024 Pixel
Vertical Cross – 2048×1536 Pixel
Horizontal Cross – 1536×2048 Pixel
Format: .hdr (RADIANCE Image Format)
DOWNLOAD: (794.33mb Rarred, 1.24GB Un-Rarred)
http://rapidshare.com/files/362514529/Dosch_HDRI_-_Skies.part07.rar
http://rapidshare.com/files/362486293/Dosch_HDRI_-_Skies.part06.rar
http://rapidshare.com/files/362453964/Dosch_HDRI_-_Skies.part05.rar
http://rapidshare.com/files/362422587/Dosch_HDRI_-_Skies.part04.rar
http://rapidshare.com/files/362392194/Dosch_HDRI_-_Skies.part03.rar
http://rapidshare.com/files/362361770/Dosch_HDRI_-_Skies.part02.rar
http://rapidshare.com/files/362333475/Dosch_HDRI_-_Skies.part01.rar
FryRender Material Dump from the RandomControl Site.
Contains all 449 Materials Found on the Site. Thanks to Metatronico.
Click Read More for the links.
HomePage
http://shadermap.renderingsystems.com/sm_pro.php
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Lost Pencil 3Ds Max UV Mapping 3CD
Lost Pencil 3Ds Max UV Mapping 3CD
Manufacturer: LostPencil
Language: English
Video codecs: XviD
Video: XVID 800×600 10.00fps 746Kbps
Audio: MPEG Audio Layer 3 22050Hz stereo 160Kbps
Description: You dream to model his horse and did not know how? Then the 11 CD ROMs for you. They will tell and show you how to do it, you become totally complete – Modeling, UV Mapping, Rigging, Animating.
Translate the vision into reality and keep your horse in your projects!
3D Total Next Gen Texturing Techniques 3DS Max 2009 | 1.7GB
In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.
Cartoon Smart-Blender Materials And Textures
This video course teaches Texture Mapping ,Image Mapping, UV Mapping,
Painting Surfaces , Mirroring & Transparencies ,Surface Reflections, Atmospheric
Shading & Lighting, Cloudiness Fog, Particle Emitters, Creating Strands, Combing
Particle Systems, Random Texture & Color Variations
Digital Tutors: maya Collection (total size 85 GB)
Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
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ED209 Game Development Masterclass for 3ds Max, Photoshop and UT3 |Rapidshare|Megaupload (4 DVD)
TABLE OF CONTENTS
DVD 1
Scaffold Mesh Building – creating a surrounding approximation mesh that allows us to make sure that everything is going to be built to scale and the right shape and that all the major shapes of the model will lie correctly whilst also allowing us to ascertain what the basic shapes that make the piece are.