Archives

All posts for the month June, 2011

cmiVFX launches its latest training endeavor showcasing the ever popular Mocha Pro application from Imagineer Systems. We have been in communication with Imagineer for many years trying to produce a well formatted, much needed training solution for their fantastic line of products. When we saw that Mocha Pro had all the tools in one location, we knew it was time for us to start the training franchise for this line of tools. After years of taking requests and emails suggestions from our customers from around the world, we are proud to announce our very first multilingual training solution starting with the Mocha Pro training. This video will include both English and Portuguese versions of the training at no extra cost to the end user. We will be releasing more languages through out the year for many of our training videos. Many of you call us Number One in the industry for many reasons?. and now our new FREE multilingual service will be On Demand for users to enjoy. (This comes in very handy when traveling around as a freelance artist. Learn key terms in more then one language to help reduce instructional barriers in regards to the Visual Effects and Computer Graphics industry). This new service will be turned on just a few short days from the launch of the English Version of this product.


http://www.url-dead/file/1242639344/Mocha Pro Vol. 1.part1.rar
http://www.url-dead/file/1242633354/Mocha Pro Vol. 1.part2.rar
http://www.url-dead/file/1242632514/Mocha Pro Vol. 1.part3.rar


http://www.fileserve.com/file/YDTBX6C/Mocha Pro Vol. 1.part1.rar
http://www.fileserve.com/file/GayXrgV/Mocha Pro Vol. 1.part2.rar
http://www.fileserve.com/file/bKx6Mqp/Mocha Pro Vol. 1.part3.rar
http://www.uploadstation.com/file/eab4HmP/Mocha_Pro_Vol._1.part1.rar
http://www.uploadstation.com/file/ATjfNu8/Mocha_Pro_Vol._1.part2.rar
http://www.uploadstation.com/file/HWTpjPb/Mocha_Pro_Vol._1.part3.rar

http://cgpeers.com/torrents.php?id=3688&torrentid=3685

Thanks to Subversor for the supply


Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya’s vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV?s, Lighting, Cameras and Rendering.

This course is entirely project focused and throughout the term we?ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you?ll still be able to jump in at any class and follow along.

Leonard has been in the 3D and visual effects industry for 19 years and has produced work for feature films, commercials and large corporate projects. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software. He has had articles published in magazines and journals and has beta tested Maya, Nuke, Fusion Particular and Mocha. He currently runs his own on-site training company in the UK and has trained artists from companies such as Framestore, MPC, Digital Domain and Mr. X.

Class 1:
If this first class we will begin by looking at Polygon and Sub-Division modeling techniques. We will also talk about the new 2011 UI and various hotkeys. We’ll finish up the lesson by looking at creating various models using Curves and Surfaces.


Class 2:
Our second class is dealing mainly with animation. We cover animating objects down a Path, via Keyframes and the use of Deformers. We also look at the Connection Editor, Set Driven Key, and various editors including the Graph Sheet, the Dope Sheet and Trax, Maya’s non-linear editing system. I have also included an extra video covering some modeling techniques used to build the rest of the models we are using
this week for animation.

Class 3:
Characters, Rigging and Muscles: Our third week moves into more character-based work, we?ll look at building Skeletons and Rigging them for both FK (Forward Kinematics) and IK (Inverse Kinematics). From here we?ll Bind the Skeletons with the geometry from class 1 and set Constraints. Finally we?ll look at Skin Deformation and the use of Maya?s Muscle Collation system .

Class 4:
In our 4th class we move away from model animation and into particle animation. Adding Maya’s nParticle systems to our scene we’ll be learning how to create various types of Emitters and then control our Particles. Alongside this we’ll explore Nucleus, the heart of Maya’s nDynamics system, and look at adding Fields and a very brief look at Goals that control and order the Particles.

Class 5:
In class 5 we stay with Dynamics and look at the animation of Rigid and Soft Body objects. This is done through the use of natural forces such as Gravity, Wind, and Turbulence. We’ll explore how objects can Collide with each other (and Particles) along with how to Constrain Dynamic objects together and keep Soft Bodies from totally ripping apart through the use of Goals weights.

Class 6:
In class 6 we progress on from nParticles and Dynamics to look at nCloth, Maya?s high-end cloth simulation system. We’ll cover how to convert geometry into nCloth and how to edit its parameters, changing its Material type, Weight, Tearability and resistance to Dynamic forces, etc. We’ll also cover nCloth?s ability to Collide with geometry and nParticles, along with nConstraints used to constrain cloth to other objects.


Class 7:
In class 7 we look at both Fur and Hair. For Fur we cover Light Models, Scale and Density, Length, Baldness, Inclination, Polar and Roll, Width, Curl, Scraggle and Clump. Then in Hair we look at Paint Effects Style and Curves, Follicles, Start and End Positions, Constraints, Collisions, Texture, and more.


Class 8:
In class 8 we dive into the world of Fluid Dynamics. We look at Oceans, Ponds, Wakes and 2D and 3D Fluid Dynamics. We cover the use of Locators for floating objects Boats and Motorboats, Foam creation, shaders and more.

Class 9:
In class 9 we look at camera and lights. For camera we specifically look at Types, Environments, Depth of Field, Stereoscopic, Film Backs, and mental ray shaders. And for lights we look at Types, Colour/Intensity, Shadows, Decay Rates, Light Linking, and mental ray shaders.

Class 10:
In class 10 we cover shaders and textures, along with rendering. Specifically we look at creating Shaders, Texturing, UV Mapping, mental ray shaders, setting up the Rendering, Render Layers, Render Passes and looking at openEXR files in Nuke. In the special bonus class we continue to look at Maya’s Rendering using mental ray. We specifically look at Final Gathering, Global Illumination, Caustics, HDRI and Physical sun and sky.


http://www.url-dead/file/1233832504/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.url-dead/file/1233827974/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.url-dead/file/1233831484/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.url-dead/file/1233829694/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.url-dead/file/1233832714/MYA102 – An Introduction to Maya 2011.part5.rar


http://www.fileserve.com/file/nhpUEbZ/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.fileserve.com/file/m6K4tUU/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.fileserve.com/file/xpcsEhU/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.fileserve.com/file/rgVjbsW/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.fileserve.com/file/N9sZvdy/MYA102 – An Introduction to Maya 2011.part5.rar

http://www.uploadstation.com/file/FX82hJn/MYA102_-_An_Introduction_to_Maya_2011.part1.rar
http://www.uploadstation.com/file/k7nzUgc/MYA102_-_An_Introduction_to_Maya_2011.part2.rar
http://www.uploadstation.com/file/FRVUut3/MYA102_-_An_Introduction_to_Maya_2011.part3.rar
http://www.uploadstation.com/file/RxCJwzr/MYA102_-_An_Introduction_to_Maya_2011.part4.rar
http://www.uploadstation.com/file/sNSGuxN/MYA102_-_An_Introduction_to_Maya_2011.part5.rar

http://www.wupload.com/file/19787865/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.wupload.com/file/19787948/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.wupload.com/file/19788152/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.wupload.com/file/19788026/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.wupload.com/file/19789727/MYA102 – An Introduction to Maya 2011.part5.rar


http://cgpeers.com/torrents.php?id=3664&torrentid=3661

Thanks to the supplier

Lumion3D SP 1

Lumion3D SP 1

Lumion? details
Lumion is a real-time 3D visualization tool for making movies and still shots of architecture, planning and design. It is also possible to give live demonstrations.
The power of Lumion is that it offers excellent graphics in combination with a fast and efficient workflow, saving time, effort and money.

Content
Content import

Lumion imports contents from 3D authoring tools, such as Google Sketchup, Autodesk products and many other software packages.
Some features:
– Imports DAE, FBX, MAX, 3DS, OBJ, DXF
– Imports TGA, DDS, PSD, JPG, BMP, HDR and PNG images
– Importing lightmaps is possible

Scene creation
Lumion provides scene creation using a full GPU based 3D interface and real-time editing. It provides landscape creation, adjustment of daylight, sun, sky, clouds and water. Highly optimized rendering makes adding tons of 3D content to the scene possible.

Some features:
– Realistic water, several water types
– Advanced sky and cloud rendering, animated clouds
– Landscape rendering and editing, over 40 landscape themes
– Accurate measurements to place objects, marker tools for precise placement
– Easy material editing, over 450 materials in the content library

Requirements
– Requires Windows XP, Vista, or Windows 7
– Requires NVidia GeForce 8800 or similar ATI/AMD
– NVidia 260GTX / ATI 5850 or faster recommended

HomePage :- http://lumion3d.com/

Download Links:-

http://www.url-dead/file/1233955584/LumionSP1.part1.rar
http://www.url-dead/file/1233955514/LumionSP1.part2.rar
http://www.url-dead/file/1233952381/LumionSP1.part3.rar
http://www.url-dead/file/1233955564/LumionSP1.part4.rar

——————–Or———————-

http://www.wupload.com/file/19792852/LumionSP1.part1.rar
http://www.wupload.com/file/19792850/LumionSP1.part2.rar
http://www.wupload.com/file/19792639/LumionSP1.part3.rar
http://www.wupload.com/file/19792847/LumionSP1.part4.rar
password: msaLy_rl-team

http://m1.imagemoon.us/images/16668IMM1308210670287.jpg

SitniSati DreamScape Ver2.5F for 3DsMAX 2012 32Bit/64Bit

DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape’s Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.

DreamScape package includes several plug-in types:
* DreamScape atmospherics (Daylight, Sky, 2D/3D Clouds, Rainbow)
* DreamScape SubSurface atmospherics (realistic underwater scenery)
* SunLight (raytrace shadows, area shadows)
* Terra object (‘virtual polygon’ rendering – low memory and fast, easy SDK for terrain filters, MAX Script support) + advanced terra editor
* Terrain material and texmap (apply different materials and texmaps based on elevation and/or slope)
* SeaSurface object (optimized mesh, advanced waves generator, foam generator, support for DS Daemons)
* Sea Material (reflect, refract, glittering)
* Composite texmap
* Noise texmap (many noise types with advanced control inside one texmap)
* Dynamics Daemon for dynamics simulation, including wakes, reflected/refracted waves, automatic foam creation and more.

Home:- http://www.afterworks.com/

Download Links:-

http://www.url-dead/file/1234256644/SitniSati_DreamScape_Ver2.5F_for_3DsMAX_2012_32Bit___64Bit.rar

Mirror:

http://www.wupload.com/file/19818605/SitniSati_DreamScape_Ver2.5F_for_3DsMAX_2012_32Bit___64Bit.rar

FXPHD – NUK304 – Advanced Nuke

English | MOV | 1152×720 | Video H264 222kb/s | Audio AAC 63kb/s | 3.12Gb
Genre: eLearning

This advanced Nuke course is designed as the followup to our NUK204 intermediate level course. Professor Sean Deveraux will work through several short projects during the term which are designed to focus on real world tasks and key strengths of Nuke

Download Links:-

http://www.url-dead/file/1227112511/FXPHD.NUK304.Advance.Nuke.part1.rar
http://www.url-dead/file/1227112531/FXPHD.NUK304.Advance.Nuke.part2.rar
http://www.url-dead/file/1227112394/FXPHD.NUK304.Advance.Nuke.part3.rar
http://www.url-dead/file/1227112611/FXPHD.NUK304.Advance.Nuke.part4.rar
http://www.url-dead/file/1227107711/FXPHD.NUK304.Advance.Nuke.part5.rar
http://www.url-dead/file/1227112581/FXPHD.NUK304.Advance.Nuke.part6.rar
http://www.url-dead/file/1227112621/FXPHD.NUK304.Advance.Nuke.part7.rar
http://www.url-dead/file/1227112551/FXPHD.NUK304.Advance.Nuke.part8.rar

——————–Or———————-

http://www.fileserve.com/file/cZBcJpC/FXPHD.NUK304.Advance.Nuke.part1.rar
http://www.fileserve.com/file/mXSJC2e/FXPHD.NUK304.Advance.Nuke.part2.rar
http://www.fileserve.com/file/QNm83KS/FXPHD.NUK304.Advance.Nuke.part3.rar
http://www.fileserve.com/file/WzamcQH/FXPHD.NUK304.Advance.Nuke.part4.rar
http://www.fileserve.com/file/zgkJxTZ/FXPHD.NUK304.Advance.Nuke.part5.rar
http://www.fileserve.com/file/dmxYVkZ/FXPHD.NUK304.Advance.Nuke.part6.rar
http://www.fileserve.com/file/3G98amF/FXPHD.NUK304.Advance.Nuke.part7.rar
http://www.fileserve.com/file/XG2h3e2/FXPHD.NUK304.Advance.Nuke.part8.rar

Global Illumination techniques with VRay – Mental Ray and Scanline

English | format FLV | 80 min. | 960×768 | 547 MB
Genre: eLearning

In this series of video lessons examines different ways of simulating global illumination in Scanline, Mental Ray and VRay. In particular, touched on suchquestions as to achieve quality results with a minimum of spots typical of images from GI, adding clarity to the final picture with the aid of Dirt occlusion, as well as various techniques for using HDRI maps to create realistic lighting facilities

Download Links:-

http://www.url-dead/file/1227142001/G.I_Rendering_Techniques_in_3Ds_Max.part1.rar
http://www.url-dead/file/1227142414/G.I_Rendering_Techniques_in_3Ds_Max.part2.rar

——————–Or———————-

http://www.fileserve.com/file/BwepJM4/G.I_Rendering_Techniques_in_3Ds_Max.part1.rar
http://www.fileserve.com/file/4j8remc/G.I_Rendering_Techniques_in_3Ds_Max.part2.rar

FXPHD – NUK204 – Intermediate Nuke

English | MOV | 1152×720 | Video H264 222kb/s | Audio AAC 63kb/s | 3.3Gb
Genre: eLearning

Our new second-level intermediate Nuke X course picks up where the 100 level offering leaves off. Using Nuke X version 6, professor Sean Deveraux will work through concepts in the app as well as lead several project-based classes. The 3D compositing environment of Nuke is one of its strengths, so several classes will dive fully into this feature with practical, real-world examples. Deveraux will also be covering the nuts and bolts of setting up Nuke for automation as well as taking a first look at Gizmos, Nuke’s “macro” functionality. The focus is on the type of work that any compositor might run into while working at a facility.

Deveraux is our lead Nuke professor at fxphd. He has been using Nuke since 2000, working as a compositor at Digital Domain on Hollywood blockbusters such as How the Grinch Stole Christmas, I, Robot, and Star Trek: Nemesis. Using a variety of compositing packages, his freelance work has taken him to ILM (Transformers), Hydraulx (Rise of the Silver Surfer), and others. He is currently working at Brickyard VFX in Boston.

This course serves as a replacement for NUK202, updated for Nuke version 6/X which will be available on the VPN once the release ships.

Class 1: An in-depth look at Nuke 6’s RotoPaint tool, covering everything from soup to nuts.

Class 2: Inside NukeX’s Camera Tracker and Lens Distortion tools and how to use the data they collect in production.

Class 3: Fun with Gizmo’s! We’ll create and customize a “film look” gizmo, learn a little python and even customize nuke’s menus and toolbars!

Class 4: A two part class on keying in nuke with a difficult shot. This class is focuses on keylight and the mind set when approaching a difficult key. Part two will final the composite and go through assembling a key from multiple keyers.

Class 5: Part two of our multi layered keying class. This class goes beyond theory and into practical production problem solving to final an above average difficulty shot.

Class 6: Multi-pass compositing! The joys of controlling just about everything in the comp and how to maintain all those extra channels and layers properly and efficiently.

Class 7: Multi-Multi-pass compositing! Way beyond just diffuse, reflection and specular passes. Full relighting and retexturing in nuke using normals and uv passes.

Class 8: Super Pan N Tile Setup: Feature film level quality tiles supplied and ready for your imagination. This is a massive 18 tile, 300 degree, multi tiered system that will wow your friends and influence your employers.

Class 9: Matte Painting 3D Extraction: How to bring life into you static, placid and all around flat image.

Class 10: Final touches, grain matching and tips tricks featuring The Foundry’s Furnace Core!

Download Links:-

http://www.url-dead/file/1227022834/FXPHD.NUK204.Intermediate.Nuke.part01.rar
http://www.url-dead/file/1227022924/FXPHD.NUK204.Intermediate.Nuke.part02.rar
http://www.url-dead/file/1227022704/FXPHD.NUK204.Intermediate.Nuke.part03.rar
http://www.url-dead/file/1227022884/FXPHD.NUK204.Intermediate.Nuke.part04.rar
http://www.url-dead/file/1227022954/FXPHD.NUK204.Intermediate.Nuke.part05.rar
http://www.url-dead/file/1227022974/FXPHD.NUK204.Intermediate.Nuke.part06.rar
http://www.url-dead/file/1227022684/FXPHD.NUK204.Intermediate.Nuke.part07.rar
http://www.url-dead/file/1227022814/FXPHD.NUK204.Intermediate.Nuke.part08.rar
http://www.url-dead/file/1227022854/FXPHD.NUK204.Intermediate.Nuke.part09.rar
http://www.url-dead/file/1227017291/FXPHD.NUK204.Intermediate.Nuke.part10.rar
http://www.url-dead/file/1227016854/FXPHD.NUK204.Intermediate.Nuke.part11.rar

——————–Or———————-

http://www.fileserve.com/file/7aV96RU/FXPHD.NUK204.Intermediate.Nuke.part01.rar
http://www.fileserve.com/file/vp2zYWm/FXPHD.NUK204.Intermediate.Nuke.part02.rar
http://www.fileserve.com/file/gcaQ9MB/FXPHD.NUK204.Intermediate.Nuke.part03.rar
http://www.fileserve.com/file/VquMt7h/FXPHD.NUK204.Intermediate.Nuke.part04.rar
http://www.fileserve.com/file/FQkFhdJ/FXPHD.NUK204.Intermediate.Nuke.part05.rar
http://www.fileserve.com/file/vtNHjqU/FXPHD.NUK204.Intermediate.Nuke.part06.rar
http://www.fileserve.com/file/nWgYX3B/FXPHD.NUK204.Intermediate.Nuke.part07.rar
http://www.fileserve.com/file/KAKqva5/FXPHD.NUK204.Intermediate.Nuke.part08.rar
http://www.fileserve.com/file/ArjUagE/FXPHD.NUK204.Intermediate.Nuke.part09.rar
http://www.fileserve.com/file/rjkTYfF/FXPHD.NUK204.Intermediate.Nuke.part10.rar
http://www.fileserve.com/file/mDWkTDY/FXPHD.NUK204.Intermediate.Nuke.part11.rar

Craft Director Studio v11.1.5 32Bit & 64Bit


Craft Director Studio? v11.1.5 32Bit & 64Bit For Maya* 3DsMax* Cinema4D & Softimage

Plug-in Support

Maya* 3DsMax* Cinema4D & Softimage All Versions

New! Craft Director Studio? v11.1.5 with support for the new versions of Autodesk?s 3ds Max 2012* Maya 2012 and Softimage 2012.

What is Craft Director Studio?

Based on a couple of years on cutting-edge research in autonomous control systems* Craft Director Studio extends creative possibilities by eliminating the time-consuming tasks of keyframing* scripting and rigging. Users gain the experience of a new era of animation with an opportunity to create natural motion paths on-the-fly* optionally with the use of an input device* gaining instant gratification through highly realistic interactive real-time animation.

Fixes:- The focus problem in Windows and start problems for Cinema 4D on OS X.

Craft Director Studio works with Autodesk 3ds Max* Maya* Softimage and Maxon Cinema 4D.

Home PAGE :- http://www.craftanimations.com/

Download Links:-

http://www.url-dead/file/1221095774/Craft_Director_Studio_Ver_11.1.5__32Bit___64Bit.rar
——————–Or———————-
http://www.fileserve.com/file/HDNCfyT/Craft_Director_Studio_Ver_11.1.5__32Bit___64Bit.rar

CAMARO Training DVD for Autodesk 3D Studio Max 2011 +Project Files

Product Freatures

? The world’s first ever complete car design, rigging, and Animation DVD

? Become an Animation Legend with the “Camaro” Training DVD

? Turn On your Creativ engine , smoke some tyres, and Make History

? It is your chance now to rediscover the fascinating world of 3D and learn how to Design, Texture, Rig, AND Animate the stylish looking Chevrolet Camaro

? This DVD contains the highly detailed 3D models of the Yellow Chevrolet Camaro AND the Black Chevrolet Camaro, along video tutorials lasting more than 8(eight) hours

? This world first in Creativity and Learning is truly like 3(Three) DVDs in One

? No third-party plugins required: we save you time and money on expensive plugins by relying on 3D Max’s limitless creative possibilities

? Take your Camaro for a spin in 3D Max and place it on your showreel, Promo videos, Commercials, Presentations, and more…

Home PAGE :– http://www.henrythejedi.com/prod05/prod05_camaro.html

Download Links:-

http://www.url-dead/file/1222928711/3DsMaxCamaroTraining.part01.rar
http://www.url-dead/file/1222928531/3DsMaxCamaroTraining.part02.rar
http://www.url-dead/file/1222928351/3DsMaxCamaroTraining.part03.rar
http://www.url-dead/file/1222994084/3DsMaxCamaroTraining.part04.rar
http://www.url-dead/file/1222938761/3DsMaxCamaroTraining.part05.rar
http://www.url-dead/file/1223006984/3DsMaxCamaroTraining.part06.rar
http://www.url-dead/file/1222928401/3DsMaxCamaroTraining.part07.rar
http://www.url-dead/file/1222928451/3DsMaxCamaroTraining.part08.rar
http://www.url-dead/file/1222928691/3DsMaxCamaroTraining.part09.rar
http://www.url-dead/file/1223050804/3DsMaxCamaroTraining.part10.rar
http://www.url-dead/file/1222987141/3DsMaxCamaroTraining.part11.rar
http://www.url-dead/file/1223068081/3DsMaxCamaroTraining.part12.rar
http://www.url-dead/file/1223068071/3DsMaxCamaroTraining.part13.rar
http://www.url-dead/file/1222993984/3DsMaxCamaroTraining.part14.rar
http://www.url-dead/file/1222928701/3DsMaxCamaroTraining.part15.rar
http://www.url-dead/file/1223068021/3DsMaxCamaroTraining.part16.rar
http://www.url-dead/file/1222920804/3DsMaxCamaroTraining.part17.rar
http://www.url-dead/file/1222928811/3DsMaxCamaroTraining.part18.rar
http://www.url-dead/file/1222938651/3DsMaxCamaroTraining.part19.rar

——————–Or———————-

http://www.fileserve.com/file/gMcPTVV/3DsMaxCamaroTraining.part01.rar
http://www.fileserve.com/file/T4zRDjE/3DsMaxCamaroTraining.part02.rar
http://www.fileserve.com/file/arY6Zp7/3DsMaxCamaroTraining.part03.rar
http://www.fileserve.com/file/eWPCZzm/3DsMaxCamaroTraining.part04.rar
http://www.fileserve.com/file/wgMzmdA/3DsMaxCamaroTraining.part05.rar
http://www.fileserve.com/file/DR2cGyp/3DsMaxCamaroTraining.part06.rar
http://www.fileserve.com/file/kqbR8y2/3DsMaxCamaroTraining.part07.rar
http://www.fileserve.com/file/4gE3qqM/3DsMaxCamaroTraining.part08.rar
http://www.fileserve.com/file/4n9zBMa/3DsMaxCamaroTraining.part09.rar
http://www.fileserve.com/file/MyRaEhv/3DsMaxCamaroTraining.part10.rar
http://www.fileserve.com/file/5nmMa5n/3DsMaxCamaroTraining.part11.rar
http://www.fileserve.com/file/WzJ6xUW/3DsMaxCamaroTraining.part12.rar
http://www.fileserve.com/file/JPqgE9C/3DsMaxCamaroTraining.part13.rar
http://www.fileserve.com/file/cg46mNm/3DsMaxCamaroTraining.part14.rar
http://www.fileserve.com/file/XCJRJ4g/3DsMaxCamaroTraining.part15.rar
http://www.fileserve.com/file/DFSEHtn/3DsMaxCamaroTraining.part16.rar
http://www.fileserve.com/file/MW8MJwe/3DsMaxCamaroTraining.part17.rar
http://www.fileserve.com/file/f3FnYw5/3DsMaxCamaroTraining.part18.rar
http://www.fileserve.com/file/RHPrpyv/3DsMaxCamaroTraining.part19.rar

DigitalTutors
Digital Tutors ? Texture Projection Techniques in MARI | project files | .flv | 706Mb
Genre: eLearning
In this series of lessons, we will be exploring many of the tools and features of MARI that will allow you to texture your models faster and with more precision.

This course will begin by discussing the basic workflow of projecting texture detail onto your geometry within MARI as well as important features and settings that you will want to be aware of at an early stage of your texturing process.

From there, we will move into important topics such as mirroring painted details from one side of your geometry to the other, utilizing a multi-layered approach when creating our textures in MARI, looking at methods for seamlessly blending our textures together, as well as many additional tips, tricks, and techniques that you will be able to use within your own MARI projects.

Download:
http://www.url-dead/file/1225315191/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part1.rar
http://www.url-dead/file/1225209121/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part2.rar
http://www.url-dead/file/1225079711/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part3.rar
—mirror—
http://www.wupload.com/file/18727219/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part1.rar
http://www.wupload.com/file/18724390/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part2.rar
http://www.wupload.com/file/18721863/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part3.rar
—mirror—
http://www.fileserve.com/file/famJvXA/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part1.rar
http://www.fileserve.com/file/jBzeUcS/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part2.rar
http://www.fileserve.com/file/mmbKteN/Digital.Tutors.Mari.Texture.Projection.Techniques.in.Mari.part3.rar