Gnomon – Blur Studio, The Making of Warhammer Online

Blur Studio shares details of the production process behind the Warhammer Online:
Age of Reckoning cinematic trailer.

Blur Studio, The Making of Warhammer Online: Age of Reckoning Trailer

Filmed December 4th, 2008 at the Gnomon School of Visual Effects

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Maya Dynamics – Outer Space Environments

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya’s Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.

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In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.

Referencing two different cars models, Kevin demonstrates his methods for approaching each model’s construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.

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Lynda.com Autodesk Maya 2009 New Features

Maya 2009 New Features
with: George Maestri

In Maya 2009 New Features, George Maestri demonstrates several
breakthrough updates in the latest version of this 3D modeling,
rendering, and animation tool. He explores the upgrades to the
interface and covers soft selection and other modeling tools.
George then delves into more complex new features, including
the Asset Manager for organizing objects and nodes within a
scene; animation layering to blend, merge, group, reorder,
override, and add to preceding layers; Maya Muscle, for creating
lifelike skin motion; and nParticles, a new particle system.
Exercise files accompany the course.

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The Klara Medkova Ultimate DVD set, created in conjunction with 3D.SK, delivers 16-megapixel, royalty-free character reference for film and game development, life drawing and texture reference.
Each photograph is shot at the highest quality in the best lighting conditions to produce a 16-megapixel image with extraordinary detail.
300 shots, clothed, and semi-clothed in both reference and action poses all tagged and categorised, on two DVDs will improve your work flow by having what you need at hand, when you need it.

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1. NVIDIA PhysX engine support for 3ds Max 2010..
2. New Custom properties rollout.
New Custom properties rollout allows you simultaneously set and change physical and fragmentation properties for objects.
Moreover, properties like Mass, Friction, Elasticity and Material are Interactive. It means that you can change these object’s properties while?simulation is On and get different results. With such ability You can quickly and easily tune up your simulation set up. Continue Reading

Digital-Tutors:Character Creation in ZBrush

Software: ZBrush 3.1 and up, Subtool Master (free plugin)
Run Time: 4 hrs. 10 min., 2 discs

Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.

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