SOFTIMAGE Face Robot 1.9 introduces a new Autodesk? Maya? exporter that facilitates moving completed facial rigs and animation data from Face Robot into Maya. The interoperative workflow enhances pipeline export and custom data exchange, allowing artists to integrate facial rigs created in Face Robot into pipelines built on SOFTIMAGE|XSI? software, Autodesk Maya software, or between any other professional3D animation software packages.

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FumeFx 1.2 + Afterburn 4.0B+dreamscape 2.5E

FumeFx 1.2 + Afterburn 4.0B+Dreamscape 2.5E

FumeFX 1.2

This point release brings a mental ray support through a mental ray shader.
With FumeFX installation, user gets the ability to render FumeFX by using mental ray renderer. By default, rendering with mental ray is possible on local machine only. Network rendering will require additional licenses that can be purchased from our online store.

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http://aycu39.webshots.com/image/37198/2005923471633774853_rs.jpg

PFTrack, launched in 2003, quickly established itself as the Match Mover of choice for high-end visual effects productions, when its ground breaking features quickly brought revolutionary new tools to the desk top, including many firsts; integrated optical flow, geometry tracking, true 3D Stereoscopic solves, multiple motion solving and per pixel Z depth extraction. Since its inception, a rapidly growing number of renowned visual effects companies use Pixel Farm products and PFTrack in particular, these include: Sony Imageworks, The Mill, UbiSoft, Riot, Stan Winston Studios, Digital Domain, Cinesite, Double Negative, The Orphanage, CORE Digital, MPC and Animal Logic.

Mediafire link:
http://www.mediafire.com/?tmnrvmyymrn

32 mb

Muzzle Flashes

* Particle-based 3D muzzle flash creation
* On-canvas controls for easy positioning and rotation
* Automatically animate a sequence of Muzzle Flashes with ‘Rate of Fire’ control
* Apply multiple textures for varied results
* Bundled texture library
* Seeded shape formula
* Create millions of unique muzzle flashes
* Full control of color, shape and size
* Side ejection simulation for extra realism
* Color gradient for Glow rendering
* Control over transparency, blur, intensity and jitter elements

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