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All posts for the month February, 2011

The Face Machine v1.07 For Maya 09/10/11 Crack FIX 32Bit/64Bit


The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

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Info
http://www.anzovin.com/products/tfm1maya.html

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MaxMounts 1.0 For 3DsMAX All Versions

QUIDAM, the other way to create

MaxMounts is a MaxScript for creating realistic mountains in 3ds Max, in a single click. Several tweakable parameters have been provided to get an infinite variety. The script also has an Environment creation function to create Sky, Sun and Clouds with correct colors depending on the Sun’s position in the sky. With this script you also get sample texture maps, full support and one free upgrade.

Feature List
Single click mountain creation
No two mountains are same, even when created with exactly same parameters
Twelve tweakable parameters
Presets for common mountain types
Three kinds of procedural textures
Environment creation
Automatically sets Sky, Cloud and Sun colors depending on Sun’s angle
Comes with bundled textures
Free Upgrades

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Info

http://oormi.110mb.com/indexMM.htm

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MaxMounts 1.0 For 3DsMAX All Versions

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N-Sided QUIDAM Studio 3.5

QUIDAM, the other way to create

The days of spending hours manipulating polygons is over. QUIDAM reinvents character modeling to make it natural, productive and to let you sign your own creations.
QUIDAM does not provide single models but dynamic bases and each one includes a multitude of body parts, props, clothes, textures… to create millions of characters!

Compare the versions of QUIDAM 3

What’s new in QUIDAM 3

1. Combine
Compose thousands of unique characters with the numerous body parts and props available. Add the props you like or import your own objects directly to place them on the skeleton.

2. Sculpt
QUIDAM?s Sculpture Studio offers a complete set of original, powerful and natural sculpting tools to let you knead and put the finishing touches to your character. With QUIDAM, it?s you who creates your characters, not the software!

3. Paint
The drawing tools let you paint in real time onto your models.
Discover a natural way to apply colors, textures, transparency, bump or normal maps as if you were painting on a canvas.

4. Pose
With QUIDAM’s direct manipulation system, you can give an attitude to your characters in a few clicks.
Use the available preset poses or create yours. You can save and store them.

5. Render
Your character is ready.
In a blink, QUIDAM produces a high quality image for printing and editing in retouching software.

6. Export
Thanks to additional plug-ins, export directly your ready-to-be-animated creation (equipped with its textures, UV, bones and skinning) into Maya, 3DS Max, LightWave, Cinema 4D, Carrara… Multi resolution, your characters can be exported at the resolution of your choice!

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it


Info

http://n-sided.com

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N-Sided QUIDAM Studio 3.5

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Introduction to R12 DVD Training for CINEMA 4D R12 | 1.93 GB
Hotfile | Filesonic | Fileserve
Year: 2011 | Manufacturer: 3D Fluff
Author: Matthew O’Neill | Length: 4:53:01
Genre: Video Tutorial | Language: English
http://www.3dfluff.com/

Main topics covered:
General application guide
Modeling, from simple spline-based to full poly editing
Animation
Materials and textures
Setting up renders
Particle systems
Easy object deformation
Which buttons you shouldn’t worry about

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gfxscene.com

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.

* Efficient Polygonal Modeling Workflow
* Acquiring Reference Via Photoshoot
* Creating a Proxy Model
* Working with Art Director and Concept Designer
* Creating a Detailed Full Character
* Sculpting Additional Details in ZBrush
* Making Art Directed Revisions
* Preparing the Final Model for Production

1. Production Meeting with Peter
2. Workflow and Proxy Model
3. Reference Shoot with Paul
4. Upper Body Detail
5. Lower Body Detail
6. Production Meeting: Mark’s Revisions
7. Addressing Mark’s Notes
8. Modeling the Face / Blendshapes
9. Production Meeting: Spencer and Eric
10. Cleaning up the Scene/Posing the Character
11. Generating ZBrush Displacement
12. Gentle Giant Tour
13. Outro

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OnOne Perfect Photo Suite v5.5.1 Incl. Keymaker | 1.84 GB

One Perfect Photo Suite – a complete set of plug-ins from onOne Software, submitted in one package. Includes six plug-ins for Adobe Photoshop: FocalPoint, PhotoTune, PhotoFrame, PhotoTools, Mask Pro, Perfect Resize. Using a set of plug-ins OnOne Perfect Photo Suite 5.5.1 you can perform many tasks associated with resizing images, removing backgrounds and the creation of masks, images, color manipulation and focus, Imposing various photographs, and many others. OnOne Perfect Photo Suite supports Photoshop CS5 and has preliminary support for Adobe Lightroom 3. Continue Reading

geo2d cover
This eBook tutorial series resolves around the use of 3D as a starting point for digital painting. In particular we will explore the value of Google SketchUp, a free program enabling users to quickly build 3d environments using a set of intuitive tools.

This technique is used by many contemporary artists and is a quick and effective way to establish correct perspective as well as offering a moveable camera in order to experiment with compositions.
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[IMG]http://img.justca.me/img/411-dynamicchars.jpg[/IMG]
[B]3d total Dynamic Characters[/B]

This eBook aims to show some of the methods and processes used to design and develop characters from initial thumbnail sketches through to a final concept. The series will be divided into five parts and will focus on the general design methods commonly used by character artists. It will begin with quick sketching techniques used to suggest ideas and develop a theme before moving onto creating variations once a subject is established. Continue Reading

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Luxology HDRE02 Landscape Kit for modo 5.01 WIN – QUASAR | 1.02 GB

HDRE Kits are collections of photo-based environments that provide subtle and realistic lighting to your models. By combining high-quality HDRI panoramas with matching background plates, these High Dynamic Range Environments provide modo users with the power of image-based lighting with an incredibly simple workflow. Simply choose your location from the Assembly preset browser, select a background plate from the visual HDRE Card View, and then fine tune the shot with the HDRE heads up display (HUD). Photorealism was never so simple.

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