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All posts for the month February, 2011

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Xara Designer PRO (6.1.2.13287) | 520 MB

Xara Designer Pro (formerly Xtreme Pro) is our top of the range product and includes all the features and templates of Web Designer and Photo & Graphic Designer. Plus it adds extra features that Pro designers need including support for PDF/X, PANTONE and color separations, multi-core processor support for extra speed, enhanced import/export filters, a pro version of the photo panorama tool and more.

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3D Content Creation with SOFTIMAGE-XSI | 5.95Gb

3D Content Creation with SOFTIMAGE|XSI, part one of the MOD Your World training series from Noesis Interactive, focuses on teaching how to “Build Your Character”. Learn the nuts and bolts of the SOFTIMAGE|XSI interface, polygon modeling, texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. The DVD covers the basics of SOFTIMAGE|XSI 3D software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the short cuts and tips you need to know to get to the ultimate goal – integrating your own charaters, props and maps into video games.
DVD topics covered include:
– SOFTIMAGE|XSI’s interface
– Introduction to modeling
– Basic texture application
– Modeling from reference imagery
– Step by step construction of biped characters

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Luxology modo Training Video Human Eye | 461 MB
Genre: eLearning
Eyes are unique, complex and compelling objects. Get them just right and your head (and creatures) will come alive. But get the eyes wrong, and the effect is immediately unsettling and obvious. The key to creating a believable set of eyes lies in the surrounding facial structures as these are what convey expression and emotion. This area of the human face is complex, being the confluence of many curved surfaces flowing into each other, and re-creating it is an opportunity to learn new modo skills.

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Virtual Pastel Painting with Photoshop CS5
English | AVC1 1220×906 | AAC 54 Kbps | 548 MB
Genre: eLearning

Brad Buttry’s Virtual Painting tutorial DVDs instruct you how to magically transform your photographic images in a myriad of ways using Adobe Photoshop ? the digital counterpart of traditional artists’ tools.
Now you can learn easy, simple technique

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The Ultimate Guide to 3D Modeling for LightWave 3D v9 by Steve Warner
ENGLISH | SVQ3 66 kbps | 1024 x 768 5fps | MP3 96 kbps | 4.36 GB
Genre: eLearning

This set of lessons examines all aspects of modeling in LightWave 3D , starting with a three-dimensional way of thinking and finishing tools, and even plug-ins. Lessons will make it possible for you to simulate any object that comes to mind. Lessons are divided into 4 parts: Modeling 101, Polygonal Modeling, SubPatch Modeling, Spline Modeling.

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Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in “Head Modeling for Games”, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

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Everything you?ever wanted?to know about modelling a car using subdivision surfaces!? Ross shows you the techniques he uses to build awesome unique car models, from initial ideas and sketches, right through to finished, high-resolution SubD model.? The tutorial was produced?using Modo 401, but is applicable to any software, with .obj models supplied.

:: 50 page e-book style?tutorial, in PDF format
:: 9 hours+ of embedded timelapse video fully detailing the modelling process
:: SubD car?model with textures
:: SubD?wheel & tyre?models, with textures
:: Modo studio scene ready to render in Modo 401, including all materials and lighting setup
:: All objects supplied in Modo and OBJ formats

Download:

http://rg.to/file/1cb81c08965adf0bf6d26bc3b359b121/Ten24SDSurfaceVehicleModelModo.part1.rar.html
http://rg.to/file/c0bec8b1f41fc319ae375637b36ff789/Ten24SDSurfaceVehicleModelModo.part2.rar.html
http://rg.to/file/1c0a6c8f081776c0ded49f6a459de0e1/Ten24SDSurfaceVehicleModelModo.part3.rar.html
http://rg.to/file/d8cc804449ae608243d4df4e7763f2ef/Ten24SDSurfaceVehicleModelModo.part4.rar.html
http://rg.to/file/14f36cfada11cca191806d7dee33cefe/Ten24SDSurfaceVehicleModelModo.part5.rar.html
http://rg.to/file/05af53262ecf85b8a7fa29c32ee8ee9d/Ten24SDSurfaceVehicleModelModo.part6.rar.html

http://nitroflare.com/view/37C020DD6FB73C7/Ten24SDSurfaceVehicleModelModo.part6.rar
http://nitroflare.com/view/ACBE40DA734B172/Ten24SDSurfaceVehicleModelModo.part5.rar
http://nitroflare.com/view/5037970B4929E17/Ten24SDSurfaceVehicleModelModo.part1.rar
http://nitroflare.com/view/E65B265A82484D3/Ten24SDSurfaceVehicleModelModo.part3.rar
http://nitroflare.com/view/EADC29B0E0D558E/Ten24SDSurfaceVehicleModelModo.part4.rar
http://nitroflare.com/view/45B2963823CD453/Ten24SDSurfaceVehicleModelModo.part2.rar

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Head Sculpting and Texturing ZBrush Techniques DVD-2
| HF | 1 DVDs |6.950 GB |

Chapters: Disk Two
1. Refining the Horn
2. Reestablishing Symmetry with Resym/Smart Resym
3. Adding Symmetry
4. Creating UVs and Using the BumpMaterial
5. Bumptools Overview / Creating Custom Alphas
6. Painting the Bump Map, Part One
7. Painting the Bump Map, Part Two
8. Specular Map
9. Color Map
10. Exporting Displacements and Geometry
11. Refining and Preparing Textures in Photoshop
12. Bringing it All Together in Maya

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