character

All posts tagged character

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This demonstration is a four hour timelapse of the entire making of the African Woman by Rick Baker. There is no audio. Rick begins with a simple humanoid torso basemesh from which he sculpts the woman. The final result consists of several subtools that originate from mesh extractions.
The demo is made with Zbrush 3.0 beta, therefore the interface looks a little different from the final release.
While there is no audio, this timelapse demonstration represents an amazing opportunity to watch a master sculptor at work. Continue Reading

Ballistic Publishing – Denisa Ultimate 2 DVD set

Created in conjunction with 3D.SK, The Ultimate DVD series
delivers the world’s highest quality photo reference for digital artists.
In this latest set of royalty-free photos – which can be used for film
and game development, life drawing and texture reference – our model
Denisa poses for reference shots at all angles including nude and costumed poses.
These 300 hi-res reference photos are available in both
RAW and TIFF versions of every image. Continue Reading

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There is often far more going on in any given frame of a contemporary movie or commercial than meets the eye. In Digital Compositing in Depth, the techniques of both visible and invisible effects are explored and explained.

Obvious visual effects are pervasive in today’s broadcast media; less obvious effects like color correction, image stabilization, object removal, and virtual backgrounds are more common than most observers might guess. Continue Reading

Animation Tutorial from ILM & Sony Animator

Humanoid Animation I features the most complex walk cycle ever recorded for an animation tutorial video. In this video veteran animator David Weinstein will show you how he breaks down and begins his walk cycles – moving onto cleanup – and finally the high resolution details. Using a layering technique, David will show the viewer how to understand the mechanics of each section of the body. Building and blending all the body quadrants together to achieve a full character walking performance. Then in the final stages bringing the character to life by adding high frequency animation additions including keyframed skin, muscle, fat and facial performance. This is a tutorial that should not be missed.

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In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

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If you guys are a fan of LOTR then this is just the project for you! Remember the awesome looking Oliphant? Well you to can now follow through this step by step tutorial and model it yourself!

Kurt takes you right from the very start – setting up your image reference planes – to your modeling and final render. We continue the Oilphant Modeling by laying out the UV?s using strips of color which we will use to planar map as well as automatic map to achieve flat Uvs. Once we have our creatures UV?s underway we will use tools such as move and sew UV?s, as well as cut UV?s, to combine and reshape to create a nice flat combined UV map. After our UV map is created its time to learn how to create a UV snapshot to import into a paint program like Photoshop so we can begin to hand paint both the skin color as well as the bump textures of the character. You will learn how to use layers and colors in Photoshop as well as different brush settings to build up skin color. Near the end of the project we will do some prodedural texturing using some of the built-in Maya materials and textures to texture the rigging on our characters back. Continue Reading

The Gnomon Workshop The Puppet Rig

In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters

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The Klara Medkova Ultimate DVD set, created in conjunction with 3D.SK, delivers 16-megapixel, royalty-free character reference for film and game development, life drawing and texture reference.
Each photograph is shot at the highest quality in the best lighting conditions to produce a 16-megapixel image with extraordinary detail.
300 shots, clothed, and semi-clothed in both reference and action poses all tagged and categorised, on two DVDs will improve your work flow by having what you need at hand, when you need it.

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