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All posts for the month June, 2011


Human characters in 3D scenes become ever more important in visualizations, animations and illustrations. Character animation is a specialized area of the animation process and because of its complexity, most of the animation work has catered to very advanced users and programmers, leaving virtually no access to all other users.

an(i)ma is the fastest stand-alone character animation application developed especially for architects and designers, ideal for quickly and easily creating stunning 3D animations in less time.Our motion-editing tools and content make 3D character animation easy and affordable, and enables creative and technical artists to take on demanding animation-intensive projects.


FEATURES HIGHLIGHTS

Ready-To-Run Agent Libraries
an(i)ma uses the award winning line of Metropoly 3D Humans. These digital Actors are controlled by real motion capture data and automatic procedural motions combined with
a motion blending system to achieve
super-realistic animations.

CrowdCloner
You can simulate the behavior of a large number of characters with some simple parameters.
WYSIWYG Interface
an(i)ma uses a simple and intuitive interface that allows for a fast and easy drag and drop editing. A short learning curve allows you to focus on design and visualization without being distracted by the software.

Collision Brain
an(i)ma combines a sophisticated AI brain engine to predict collisions between agents. The animated characters in the scene will behave realistically.


http://www.axyz-design.com/anima/

Contains an(i)ma 1.1.0 all the plugins and manual along with 8 actors
and of coarse the crack from Roocoon!


http://www.url-dead/file/1312610934/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar
http://www.url-dead/file/1312614834/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.fileserve.com/file/qde75sk/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar
http://www.fileserve.com/file/zNzFQDU/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://www.uploadstation.com/file/dkhuwfU/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.uploadstation.com/file/g8YC2WH/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://cgpeers.com/torrents.php?id=3902

If anyone has more actors or is interested in buying please pm me on the forum

Special Thanks:

To The PirateMaster who supplied the actors!
To Roocoon who cracked this baby for all of us!

Greatness is always achieved through teamwork.

Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.

ArchiCAD 15 – Broaden Your DESIGN Horizons

ArchiCAD 15 enriches architectural forms available for designers to unleash their creative minds, and it also expands the scope of the BIM workflow to include renovation & refurbishment projects.


Enriched architectural forms

The evolution of forms has always walked hand-in-hand with the evolution of structures. From the simplest barrel vaults to the most sophisticated rib vaults, the architect has always aspired to combine durability, utility and beauty (Vitruvius). These very principles can be seen in the finest examples of Modern architecture as well. ArchiCAD 15 expands the design capabilities of its BIM tools, including new Shell structures, to support the broadest spectrum of architectural shapes and forms found in both classical and modern architecture.

New definition of design space

The evolution of the design process has gone through at least as many revolutionary steps as the forms and structures themselves. During the course of the past few decades, architects have gradually left the “flat-lands” of 2D sketching for the exciting “high-lands” of designing in 3D virtual spaces. The increase in freedom brought about by the third dimension, however, adds a new degree of difficulty to orientation in space as well. ArchiCAD 15 introduces 3D guidelines and editing planes to revolutionize the 3D space definition, making the perspective view the natural, 3D environment for building design.

Renovation workflow support

The advent of modern technology has significantly increased the life-cycle of a building. As a result, renovation and refurbishment projects are nearly equal to the volume of new buildings in most of the developed areas of the world. ArchiCAD 15 expands the design scope to renovation and refurbishment projects with native BIM design and documentation workflow support all the way through.

Best-in-class BIM workflow

In addition to the impressive list of new and refined design tools and workflows, ArchiCAD 15 includes improvements to its IFC interface and OPEN collaboration workflow with engineers

 





http://www.url-dead/file/1308292934/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.url-dead/file/1308290374/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.url-dead/file/1308296504/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.url-dead/file/1308293534/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



http://www.fileserve.com/file/k2Qqjqd/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.fileserve.com/file/YNrnxkA/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.fileserve.com/file/66SRZP4/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.fileserve.com/file/CUWnfmz/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



http://www.uploadstation.com/file/JXqsjwP/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/egcDRTC/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.uploadstation.com/file/DtvHxjQ/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/nbe5GfX/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://cgpeers.com/torrents.php?id=3881


Thanks to ENGiNE For the Crack and The skyjacker for the original post.


fxphd – MYA206 – Maya Animation and Compositing : Red Dwarf
Long time fxphd professor Matt Leonard dives into production with his new course covering work he did for Red Dwarf: Back to Earth. Leonard is our leadMaya professor, but he is also an adept compositor who uses tools such as Nuke and Fusion. For this course, he’ll be walking through the entire productionprocess of his work on the show — from pre-production to on-set to the final composite. He’ll cover all the angles of delivering great animation and a realisticcomposite in this hard core hands-on course.More details to come about the course once the mini-series airs in the UK the weekend of April 11th.

Professor: Matt Leonard (mattdleonard)
Class 1: Pre-Production and Working On-Set
Class 2: Live Action Tracking using PFTrack 5
Class 3: Modelling Characters in Maya 2009
Class 4: Rigging Realistic Acting in Maya 2009
Class 5: Painting with Light, Texturing and Lighting in Maya 2009
Class 6: Timing for Animation, the Art of Performance
Class 7: Animation, Bringing Life to Animation using Maya 2009
Class 8: Multipass Rendering using mental ray
Class 9: Integrating the 3D into the Live Action Plate using Nuke 5.1
Class 10: Adding Realism to the Final Shot, Advanced Compositing in Nuke 5.
Download Link

The Watch Tutorial Series 3DsMax and V-ray

Video: AVC, 1600 x 860, 1.860, 20.000 fps, 599 Kbps I Audio: AAC, 44.1 kHz, 53.6 Kbps, 2 channels

In this series i will show you how to make the modeling, lighting, shading and rendering of a 3D beautiful watch in 3ds max and VRay.

Info

Size: 1.5 gb
Format: mp4
Language:English
Project Files: Included
Year: 2011

Download Links:-

http://www.url-dead/folder/7181601

——————–Or———————-

http://www.wupload.com/folder/114271

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

Glu3D is a complete system that makes easy making liquids in Autodesk?s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

Its main features are:
Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)

HOME Page:–http://3daliens.com/

Download Links:-

http://www.url-dead/file/1301935484/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar

——————–Or———————-

http://www.wupload.com/folder/113564

——————–Or———————-

http://www.fileserve.com/file/CbrDkgH/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar



During our adventure, dealing with pure data will enable us not to just transfer the data between different parts of our production line, but to manipulate this data, and customize it the way we need to suit our use, AND MAYBE ( as in our course ) to invent a new solution for an old problem using two cameras to capture human movement and automatically transfer the data into a custom character in 3D, without the need of expensive motion capture device or other solution.

We can also, create our own data file format and extension to package special kind of data for use in other programs or to save this data out to disk. We will create tools to save our character and camera’s animation in .CSM file or other custom file format to use that animation in other program ( Max, Maya and Endorphin in this course ) or to save it to disk, or even to send it by internet for general use, such as usual BVH and CSM motion capture files.

You don’t have to be skilled rigger, match mover, Max scripture or Mel genius to understand and to practice doing and creating these tools in this course. We started from scratch just like you will. (We do not hide anything from you) The learning structure used in these videos, gears all users up to be able to follow its contents from start to beginning. This is one of the few videos made that allow a novice or experienced TD’s and mid level 3D artist the ability to learn on the same level.

Capturing ( character tracking ) a woman movements with two cameras :

In this chapter, we will talk about character tracking using two different cameras with angle differences. ( the conditions and the best solution ) Then we will go through the process of tracking the movement of a woman from two additional HDV cameras, using Autodesk MatchMover step by step (solid tracking method ), then we will create a coordinate system, and export the tracks of the woman and the cameras into 3DMax. Following that, we then setup the 3D scene to receive match-mover data correctly.

Building a CSM ( character studio motion capture data file ) from scratch:

In this section of the video we will explain Motion capture file structure ( CSM mainly ), and how to extract information from this kind of files, then we will go through the process of applying those files into characters in 3d ( Character Studio in this case ). (NOTE: The process that we show can be used in other file formats in almost the same manor. Your not locked to 3DMax)

Baking and Application

In this portion of the video we will build a custom CSM exporter to save the MatchMover tracks as .CSM file, then we will use this file to Automatically control our character in character studio transforming track data into typical motion capture file ready to use on any character. During this process, we will build a custom baking keys utility for our tracks.

All the material ( live footage ( Red, 35 mm, and HD ), and motion control flair data ) used in this course, are used in real commercials, to transfer all real production conditions through this long course.
We are not assuming ideal conditions which can work for specific lab work, but we preferred to bring real stuff, real problems, such as daily VFX work so that you too can fix those problems during the course, and to mimic real production line circumstances, step by step.


http://www.cmivfx.com/tutorials/view/301/Camera+Based+Motion+Capture

http://www.url-dead/file/1290021984/CMIVFX_Camera_Based_Motion_Capture.part1.rar
http://www.url-dead/file/1290012964/CMIVFX_Camera_Based_Motion_Capture.part2.rar


http://www.fileserve.com/file/bWc5hc9/CMIVFX_Camera_Based_Motion_Capture.part1.rar
http://www.fileserve.com/file/kWscmvP/CMIVFX_Camera_Based_Motion_Capture.part2.rar


http://www.uploadstation.com/file/c5ycE6g/CMIVFX_Camera_Based_Motion_Capture.part1.rar
http://www.uploadstation.com/file/zhtWyG3/CMIVFX_Camera_Based_Motion_Capture.part2.rar



http://cgpeers.com/torrents.php?id=3801



Thanks to the Supplier

FXphd – VFX101 – Intro to Compositing with Ron Brinkmann

MOV | h264 825kbps | English | 960×540 | 23.97fps | 5h 48 mins | aac mono 48kbps | 3 GB
Each week, Ron Brinkmann and Mike Seymour explore the fundamentals of visual effects compositing. Brinkmann is well known throughout the industry; a visual effects supervisor who co-founded Nothing Real and helped create Shake. More recently he has served as an advisor on The Foundry’s Nuke compositing software. He is author of the recently released second edition of The Art and Science of Digital Compositing (Morgan Kaufmann). This book forms the foundation of the course, and the weekly discussions expand upon the principles found in the text.

Class 1: Accuracy vs Art. And how our minds can be tricked. It is art and science.
Class 2: Compositing hierarchy: who has what roles?
Class 3: Camera issues and greenscreen
Class 4: Resolution, colour space and formats
Class 5: Roto and keying
Class 6: 3D tracking and on set
Class 7: Matte painting. morphing, and telegraphing effects
Class 8: 3D multipass rendering and lens curvature
Class 9: Bit-depth, compression, codec and aspect ratio.
Class 10: Selling the shot

Download Links:-

http://www.url-dead/file/1298266831/VFX101.Intro.to.Compositing.part01.rar
http://www.url-dead/file/1298288811/VFX101.Intro.to.Compositing.part02.rar
http://www.url-dead/file/1298292131/VFX101.Intro.to.Compositing.part03.rar
http://www.url-dead/file/1298337161/VFX101.Intro.to.Compositing.part04.rar
http://www.url-dead/file/1298359601/VFX101.Intro.to.Compositing.part05.rar
http://www.url-dead/file/1298294021/VFX101.Intro.to.Compositing.part06.rar
http://www.url-dead/file/1298337391/VFX101.Intro.to.Compositing.part07.rar
http://www.url-dead/file/1298348991/VFX101.Intro.to.Compositing.part08.rar
http://www.url-dead/file/1298339091/VFX101.Intro.to.Compositing.part09.rar
http://www.url-dead/file/1298576041/VFX101.Intro.to.Compositing.part10.rar
http://www.url-dead/file/1298328141/VFX101.Intro.to.Compositing.part11.rar
http://www.url-dead/file/1298344671/VFX101.Intro.to.Compositing.part12.rar
http://www.url-dead/file/1298327981/VFX101.Intro.to.Compositing.part13.rar

——————–Or———————-

http://www.wupload.com/file/32334022/VFX101.Intro.to.Compositing.part01.rar
http://www.wupload.com/file/32335386/VFX101.Intro.to.Compositing.part02.rar
http://www.wupload.com/file/32335145/VFX101.Intro.to.Compositing.part03.rar
http://www.wupload.com/file/32335087/VFX101.Intro.to.Compositing.part04.rar
http://www.wupload.com/file/32335805/VFX101.Intro.to.Compositing.part05.rar
http://www.wupload.com/file/32335591/VFX101.Intro.to.Compositing.part06.rar
http://www.wupload.com/file/32335851/VFX101.Intro.to.Compositing.part07.rar
http://www.wupload.com/file/32335355/VFX101.Intro.to.Compositing.part08.rar
http://www.wupload.com/file/32335827/VFX101.Intro.to.Compositing.part09.rar
http://www.wupload.com/file/32335830/VFX101.Intro.to.Compositing.part10.rar
http://www.wupload.com/file/32336509/VFX101.Intro.to.Compositing.part11.rar
http://www.wupload.com/file/32336502/VFX101.Intro.to.Compositing.part12.rar
http://www.wupload.com/file/32336338/VFX101.Intro.to.Compositing.part13.rar

FXPhd – MTH101 – Mathematics For Visual Effects & Design

10xDVDRip | AVI / XviD, 793 kb/s | 960×540 | ~10×30 min | English: AAC, 48 kb/s (2 ch) | 2.63 GB

This course aims to provide a basis for Maths for the Artist that says “If I’d known Maths would have been central to effects and animation I would have paid attention in school!” Mike Seymour works through the major areas of maths that are useful to understand for visual effects and animation. This really is a maths course, teaching you both actual maths and the principles of areas of maths in more advanced areas. The aim is to equip you with the tools you need and to demystify the jargon – so you can understand the principles and approaches we use maths for everyday in production and post.

Course Lecture Titles:
Class 1: Introduction to Maths – some useful concepts and an outline of the major areas of maths
Class 2: Co-ordinate systems, simple matrix, vectors and dot product. Plus, a tutorial on some of the basic concepts covered in the class
Class 3: Vector addition and Subtraction – normals
Class 4: Fibonacci sequence, Pi, the Golden ratio, noise and turbulence.
Class 5: Algebra and factoring equations
Class 6: Equation solving using Matrix multiplication and the Unity Matrix
Class 7: Velocity, Acceleration and Gravity
Class 8: Calculus part 2: Integral and Differential equations
Class 9: Fourier Transforms
Class 10: Putting it all together: how everything you have learnt this term can unlock a Siggraph paper

Download Links:-

http://www.url-dead/file/1298230031/Mathematics.for.Visual.Effects.and.Design.part01.rar
http://www.url-dead/file/1298229991/Mathematics.for.Visual.Effects.and.Design.part02.rar
http://www.url-dead/file/1298234091/Mathematics.for.Visual.Effects.and.Design.part03.rar
http://www.url-dead/file/1298223351/Mathematics.for.Visual.Effects.and.Design.part04.rar
http://www.url-dead/file/1298223641/Mathematics.for.Visual.Effects.and.Design.part05.rar
http://www.url-dead/file/1298262311/Mathematics.for.Visual.Effects.and.Design.part06.rar
http://www.url-dead/file/1298234361/Mathematics.for.Visual.Effects.and.Design.part07.rar
http://www.url-dead/file/1298256651/Mathematics.for.Visual.Effects.and.Design.part08.rar
http://www.url-dead/file/1298345124/Mathematics.for.Visual.Effects.and.Design.part09.rar
http://www.url-dead/file/1298264761/Mathematics.for.Visual.Effects.and.Design.part10.rar
http://www.url-dead/file/1298264621/Mathematics.for.Visual.Effects.and.Design.part11.rar

——————–Or———————-

http://www.wupload.com/file/32332325/Mathematics.for.Visual.Effects.and.Design.part01.rar
http://www.wupload.com/file/32332102/Mathematics.for.Visual.Effects.and.Design.part02.rar
http://www.wupload.com/file/32335682/Mathematics.for.Visual.Effects.and.Design.part03.rar
http://www.wupload.com/file/32335674/Mathematics.for.Visual.Effects.and.Design.part04.rar
http://www.wupload.com/file/32332705/Mathematics.for.Visual.Effects.and.Design.part05.rar
http://www.wupload.com/file/32332703/Mathematics.for.Visual.Effects.and.Design.part06.rar
http://www.wupload.com/file/32332699/Mathematics.for.Visual.Effects.and.Design.part07.rar
http://www.wupload.com/file/32333775/Mathematics.for.Visual.Effects.and.Design.part08.rar
http://www.wupload.com/file/32332700/Mathematics.for.Visual.Effects.and.Design.part09.rar
http://www.wupload.com/file/32334431/Mathematics.for.Visual.Effects.and.Design.part10.rar
http://www.wupload.com/file/32334426/Mathematics.for.Visual.Effects.and.Design.part11.rar